Use frame state for size
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@@ -337,11 +337,10 @@ ol.renderer.webgl.TileLayer.prototype.forEachLayerAtPixel =
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if (goog.isNull(this.framebuffer)) {
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if (goog.isNull(this.framebuffer)) {
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return undefined;
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return undefined;
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}
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}
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var mapSize = this.getMap().getSize();
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var pixelOnMapScaled = [
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var pixelOnMapScaled = [
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pixel[0] / mapSize[0],
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pixel[0] / frameState.size[0],
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(mapSize[1] - pixel[1]) / mapSize[1]];
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(frameState.size[1] - pixel[1]) / frameState.size[1]];
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var pixelOnFrameBufferScaled = [0, 0];
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var pixelOnFrameBufferScaled = [0, 0];
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ol.vec.Mat4.multVec2(
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ol.vec.Mat4.multVec2(
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