Use frame state for size
This commit is contained in:
@@ -337,11 +337,10 @@ ol.renderer.webgl.TileLayer.prototype.forEachLayerAtPixel =
|
||||
if (goog.isNull(this.framebuffer)) {
|
||||
return undefined;
|
||||
}
|
||||
var mapSize = this.getMap().getSize();
|
||||
|
||||
var pixelOnMapScaled = [
|
||||
pixel[0] / mapSize[0],
|
||||
(mapSize[1] - pixel[1]) / mapSize[1]];
|
||||
pixel[0] / frameState.size[0],
|
||||
(frameState.size[1] - pixel[1]) / frameState.size[1]];
|
||||
|
||||
var pixelOnFrameBufferScaled = [0, 0];
|
||||
ol.vec.Mat4.multVec2(
|
||||
|
||||
Reference in New Issue
Block a user