Add infrastructure for glsl-unit
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106
src/ol/renderer/webgl/shader.mustache
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106
src/ol/renderer/webgl/shader.mustache
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goog.provide('{{namespace}}.shader');
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goog.require('ol.renderer.webgl.FragmentShader');
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goog.require('ol.renderer.webgl.VertexShader');
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/**
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* @constructor
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* @extends {ol.renderer.webgl.FragmentShader}
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*/
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{{namespace}}.shader.Fragment = function() {
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goog.base(this, {{namespace}}.shader.Fragment.SOURCE);
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};
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goog.inherits({{namespace}}.shader.Fragment, ol.renderer.webgl.FragmentShader);
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goog.addSingletonGetter({{namespace}}.shader.Fragment);
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/**
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* @const
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* @type {string}
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*/
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{{namespace}}.shader.Fragment.DEBUG_SOURCE = 'precision mediump float;\n{{getOriginalFragmentSource}}';
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/**
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* @const
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* @type {string}
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*/
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{{namespace}}.shader.Fragment.OPTIMIZED_SOURCE = 'precision mediump float;{{getFragmentSource}}';
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/**
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* @const
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* @type {string}
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*/
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{{namespace}}.shader.Fragment.SOURCE = goog.DEBUG ?
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{{namespace}}.shader.Fragment.DEBUG_SOURCE :
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{{namespace}}.shader.Fragment.OPTIMIZED_SOURCE;
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/**
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* @constructor
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* @extends {ol.renderer.webgl.VertexShader}
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*/
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{{namespace}}.shader.Vertex = function() {
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goog.base(this, {{namespace}}.shader.Vertex.SOURCE);
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};
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goog.inherits({{namespace}}.shader.Vertex, ol.renderer.webgl.VertexShader);
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goog.addSingletonGetter({{namespace}}.shader.Vertex);
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/**
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* @const
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* @type {string}
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*/
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{{namespace}}.shader.Vertex.DEBUG_SOURCE = '{{getOriginalVertexSource}}';
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/**
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* @const
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* @type {string}
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*/
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{{namespace}}.shader.Vertex.OPTIMIZED_SOURCE = '{{getVertexSource}}';
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/**
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* @const
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* @type {string}
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*/
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{{namespace}}.shader.Vertex.SOURCE = goog.DEBUG ?
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{{namespace}}.shader.Vertex.DEBUG_SOURCE :
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{{namespace}}.shader.Vertex.OPTIMIZED_SOURCE;
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/**
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* @constructor
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*/
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{{namespace}}.shader.uniform = function() {};
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{{#getUniforms}}
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/**
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* @const
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* @type {string}
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*/
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{{namespace}}.shader.uniform.{{originalName}} =
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goog.DEBUG ? '{{originalName}}' : '{{shortName}}';
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{{/getUniforms}}
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/**
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* @constructor
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*/
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{{namespace}}.shader.attribute = function() {};
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{{#getAttributes}}
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/**
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* @const
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* @type {string}
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*/
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{{namespace}}.shader.attribute.{{originalName}} =
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goog.DEBUG ? '{{originalName}}' : '{{shortName}}';
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{{/getAttributes}}
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