Rename minimumWidth to minWidth
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@@ -61,7 +61,7 @@
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@exportObjectLiteral ol.control.ScaleLineOptions
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@exportObjectLiteral ol.control.ScaleLineOptions
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@exportObjectLiteralProperty ol.control.ScaleLineOptions.map ol.Map|undefined
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@exportObjectLiteralProperty ol.control.ScaleLineOptions.map ol.Map|undefined
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@exportObjectLiteralProperty ol.control.ScaleLineOptions.minimumWidth number|undefined
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@exportObjectLiteralProperty ol.control.ScaleLineOptions.minWidth number|undefined
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@exportObjectLiteralProperty ol.control.ScaleLineOptions.target Element|undefined
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@exportObjectLiteralProperty ol.control.ScaleLineOptions.target Element|undefined
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@exportObjectLiteralProperty ol.control.ScaleLineOptions.units ol.control.ScaleLineUnits|undefined
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@exportObjectLiteralProperty ol.control.ScaleLineOptions.units ol.control.ScaleLineUnits|undefined
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@@ -55,8 +55,7 @@ ol.control.ScaleLine = function(opt_options) {
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* @private
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* @private
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* @type {number}
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* @type {number}
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*/
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*/
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this.minimumWidth_ = goog.isDef(options.minimumWidth) ?
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this.minWidth_ = goog.isDef(options.minWidth) ? options.minWidth : 64;
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options.minimumWidth : 64;
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/**
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/**
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* @private
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* @private
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@@ -195,7 +194,7 @@ ol.control.ScaleLine.prototype.updateElement_ = function(frameState) {
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}
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}
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var nominalCount = this.minimumWidth_ * pointResolution;
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var nominalCount = this.minWidth_ * pointResolution;
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var suffix = '';
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var suffix = '';
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if (this.units_ == ol.control.ScaleLineUnits.DEGREES) {
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if (this.units_ == ol.control.ScaleLineUnits.DEGREES) {
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if (nominalCount < 1 / 60) {
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if (nominalCount < 1 / 60) {
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@@ -247,13 +246,13 @@ ol.control.ScaleLine.prototype.updateElement_ = function(frameState) {
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}
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}
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var i = 3 * Math.floor(
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var i = 3 * Math.floor(
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Math.log(this.minimumWidth_ * pointResolution) / Math.log(10));
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Math.log(this.minWidth_ * pointResolution) / Math.log(10));
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var count, width;
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var count, width;
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while (true) {
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while (true) {
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count = ol.control.ScaleLine.LEADING_DIGITS[i % 3] *
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count = ol.control.ScaleLine.LEADING_DIGITS[i % 3] *
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Math.pow(10, Math.floor(i / 3));
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Math.pow(10, Math.floor(i / 3));
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width = Math.round(count / pointResolution);
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width = Math.round(count / pointResolution);
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if (width >= this.minimumWidth_) {
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if (width >= this.minWidth_) {
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break;
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break;
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}
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}
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++i;
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++i;
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