Handle aborted tiles in ol.TileQueue
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@@ -95,7 +95,7 @@ ol.TileQueue.prototype.handleTileChange = function(event) {
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var tile = /** @type {ol.Tile} */ (event.target);
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var state = tile.getState();
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if (state === ol.TileState.LOADED || state === ol.TileState.ERROR ||
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state === ol.TileState.EMPTY) {
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state === ol.TileState.EMPTY || state === ol.TileState.ABORT) {
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ol.events.unlisten(tile, ol.events.EventType.CHANGE,
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this.handleTileChange, this);
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var tileKey = tile.getKey();
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