Move olx.layer.TileOptions to ol/layer/Tile
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+25
-1
@@ -7,6 +7,30 @@ import Layer from '../layer/Layer.js';
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import TileProperty from '../layer/TileProperty.js';
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import {assign} from '../obj.js';
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/**
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* @typedef {Object} Options
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* @property {number} [opacity=1] Opacity (0, 1).
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* @property {boolean} [visible=true] Visibility.
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* @property {ol.Extent} [extent] The bounding extent for layer rendering. The layer will not be
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* rendered outside of this extent.
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* @property {number} [zIndex=0] The z-index for layer rendering. At rendering time, the layers
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* will be ordered, first by Z-index and then by position.
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* @property {number} [minResolution] The minimum resolution (inclusive) at which this layer will be
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* visible.
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* @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will
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* be visible.
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* @property {number} [preload=0] Preload. Load low-resolution tiles up to `preload` levels. `0`
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* means no preloading.
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* @property {ol.source.Tile} [source] Source for this layer.
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* @property {ol.PluggableMap} [map] Sets the layer as overlay on a map. The map will not manage
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* this layer in its layers collection, and the layer will be rendered on top. This is useful for
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* temporary layers. The standard way to add a layer to a map and have it managed by the map is to
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* use {@link ol.Map#addLayer}.
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* @property {boolean} [useInterimTilesOnError=true] Use interim tiles on error.
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*/
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/**
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* @classdesc
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* For layer sources that provide pre-rendered, tiled images in grids that are
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@@ -18,7 +42,7 @@ import {assign} from '../obj.js';
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* @constructor
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* @extends {module:ol/layer/Layer~Layer}
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* @fires ol.render.Event
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* @param {olx.layer.TileOptions=} opt_options Tile layer options.
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* @param {module:ol/layer/Tile~Options=} opt_options Tile layer options.
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* @api
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*/
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const TileLayer = function(opt_options) {
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