Filling our log with cruft, adding meaningless conflicts for merges, and changing a comment style that ndocs could care less about, this commit changes Return to Returns (closes #945).

git-svn-id: http://svn.openlayers.org/trunk/openlayers@4110 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
This commit is contained in:
Tim Schaub
2007-08-29 18:44:10 +00:00
parent b5ef77096c
commit c2148651ed
78 changed files with 397 additions and 388 deletions
+3 -3
View File
@@ -93,7 +93,7 @@ OpenLayers.Renderer.Elements = OpenLayers.Class(OpenLayers.Renderer, {
* Parameters:
* geometry - {<OpenLayers.Geometry>}
*
* Return:
* Returns:
* {String} The corresponding node type for the specified geometry
*/
getNodeType: function(geometry) { },
@@ -284,7 +284,7 @@ OpenLayers.Renderer.Elements = OpenLayers.Class(OpenLayers.Renderer, {
* Parameters:
* evt - {Object} An <OpenLayers.Event> object
*
* Return:
* Returns:
* {<OpenLayers.Geometry>} A geometry from an event that
* happened on a layer
*/
@@ -334,7 +334,7 @@ OpenLayers.Renderer.Elements = OpenLayers.Class(OpenLayers.Renderer, {
* type - {String} type Kind of node to draw
* geometry - {<OpenLayers.Geometry>}
*
* Return:
* Returns:
* {DOMElement} A new node of the given type and id
*/
nodeFactory: function(id, type, geometry) {
+7 -7
View File
@@ -57,7 +57,7 @@ OpenLayers.Renderer.SVG = OpenLayers.Class(OpenLayers.Renderer.Elements, {
/**
* APIMethod: supported
*
* Return:
* Returns:
* {Boolean} Whether or not the browser supports the SVG renderer
*/
supported: function() {
@@ -133,7 +133,7 @@ OpenLayers.Renderer.SVG = OpenLayers.Class(OpenLayers.Renderer.Elements, {
* Parameters:
* geometry - {<OpenLayers.Geometry>}
*
* Return:
* Returns:
* {String} The corresponding node type for the specified geometry
*/
getNodeType: function(geometry) {
@@ -251,7 +251,7 @@ OpenLayers.Renderer.SVG = OpenLayers.Class(OpenLayers.Renderer.Elements, {
* type - {String} Kind of node to draw
* id - {String} Id for node
*
* Return:
* Returns:
* {DOMElement} A new node of the given type and id
*/
createNode: function(type, id) {
@@ -269,7 +269,7 @@ OpenLayers.Renderer.SVG = OpenLayers.Class(OpenLayers.Renderer.Elements, {
* node - {SVGDomElement} An SVG element
* type - {String} Kind of node
*
* Return:
* Returns:
* {Boolean} Whether or not the specified node is of the specified type
*/
nodeTypeCompare: function(node, type) {
@@ -279,7 +279,7 @@ OpenLayers.Renderer.SVG = OpenLayers.Class(OpenLayers.Renderer.Elements, {
/**
* Method: createRenderRoot
*
* Return:
* Returns:
* {DOMElement} The specific render engine's root element
*/
createRenderRoot: function() {
@@ -291,7 +291,7 @@ OpenLayers.Renderer.SVG = OpenLayers.Class(OpenLayers.Renderer.Elements, {
/**
* Method: createRoot
*
* Return:
* Returns:
* {DOMElement} The main root element to which we'll add vectors
*/
createRoot: function() {
@@ -530,7 +530,7 @@ OpenLayers.Renderer.SVG = OpenLayers.Class(OpenLayers.Renderer.Elements, {
* Parameters:
* point - {<OpenLayers.Geometry.Point>}
*
* Return:
* Returns:
* {String}
*/
getShortString: function(point) {
+6 -6
View File
@@ -55,7 +55,7 @@ OpenLayers.Renderer.VML = OpenLayers.Class(OpenLayers.Renderer.Elements, {
* APIMethod: supported
* Determine whether a browser supports this renderer.
*
* Return:
* Returns:
* {Boolean} The browser supports the VML renderer
*/
supported: function() {
@@ -109,7 +109,7 @@ OpenLayers.Renderer.VML = OpenLayers.Class(OpenLayers.Renderer.Elements, {
* Parameters:
* geometry - {<OpenLayers.Geometry>}
*
* Return:
* Returns:
* {String} The corresponding node type for the specified geometry
*/
getNodeType: function(geometry) {
@@ -280,7 +280,7 @@ OpenLayers.Renderer.VML = OpenLayers.Class(OpenLayers.Renderer.Elements, {
* type - {String} Kind of node to draw
* id - {String} Id for node
*
* Return:
* Returns:
* {DOMElement} A new node of the given type and id
*/
createNode: function(type, id) {
@@ -299,7 +299,7 @@ OpenLayers.Renderer.VML = OpenLayers.Class(OpenLayers.Renderer.Elements, {
* type - {String} Kind of node to draw
* id - {String} Id for node
*
* Return:
* Returns:
* {Boolean} Whether or not the specified node is of the specified type
*/
nodeTypeCompare: function(node, type) {
@@ -325,7 +325,7 @@ OpenLayers.Renderer.VML = OpenLayers.Class(OpenLayers.Renderer.Elements, {
* Method: createRenderRoot
* Create the renderer root
*
* Return:
* Returns:
* {DOMElement} The specific render engine's root element
*/
createRenderRoot: function() {
@@ -338,7 +338,7 @@ OpenLayers.Renderer.VML = OpenLayers.Class(OpenLayers.Renderer.Elements, {
* Method: createRoot
* Create the main root element
*
* Return:
* Returns:
* {DOMElement} The main root element to which we'll add vectors
*/
createRoot: function() {