Merge pull request #483 from gregersrygg/master
Improve analog mouse wheel zooming
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@@ -261,8 +261,11 @@ OpenLayers.Control.Navigation = OpenLayers.Class(OpenLayers.Control, {
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* deltaZ - {Integer}
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*/
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wheelChange: function(evt, deltaZ) {
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if (!this.map.fractionalZoom) {
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deltaZ = Math.round(deltaZ);
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}
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var currentZoom = this.map.getZoom();
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var newZoom = this.map.getZoom() + Math.round(deltaZ);
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var newZoom = this.map.getZoom() + deltaZ;
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newZoom = Math.max(newZoom, 0);
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newZoom = Math.min(newZoom, this.map.getNumZoomLevels());
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if (newZoom === currentZoom) {
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@@ -54,7 +54,7 @@ OpenLayers.Handler.MouseWheel = OpenLayers.Class(OpenLayers.Handler, {
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* negative)
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*/
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cumulative: true,
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/**
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* Constructor: OpenLayers.Handler.MouseWheel
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*
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@@ -170,13 +170,21 @@ OpenLayers.Handler.MouseWheel = OpenLayers.Class(OpenLayers.Handler, {
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if (!e) {
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e = window.event;
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}
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if (e.wheelDelta) {
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delta = e.wheelDelta/120;
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delta = e.wheelDelta;
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if (window.opera && window.opera.version() < 9.2) {
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delta = -delta;
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}
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if (delta % 160 === 0) {
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// opera have steps of 160 instead of 120
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delta = delta * 0.75;
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}
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delta = delta / 120;
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} else if (e.detail) {
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delta = -e.detail / 3;
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// detail in Firefox on OS X is 1/3 of Windows
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// so force delta 1 / -1
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delta = - (e.detail / Math.abs(e.detail));
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}
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this.delta = this.delta + delta;
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