New tile queue implementation (heapify-powered)

This commit is contained in:
Éric Lemoine
2013-01-17 16:15:03 +01:00
parent 11938d2264
commit c0c9cdef15
4 changed files with 235 additions and 18 deletions

View File

@@ -1,14 +1,25 @@
goog.provide('ol.TilePriorityFunction');
goog.provide('ol.TileQueue');
goog.require('goog.array');
goog.require('goog.events');
goog.require('goog.events.EventType');
goog.require('goog.structs.PriorityQueue');
goog.require('ol.Coordinate');
goog.require('ol.Tile');
goog.require('ol.TileState');
/**
* Tile Queue.
*
* The implementation is inspired from the Closure Library's Heap
* class and Python's heapq module.
*
* http://closure-library.googlecode.com/svn/docs/closure_goog_structs_heap.js.source.html
* http://hg.python.org/cpython/file/2.7/Lib/heapq.py
*/
/**
* @typedef {function(ol.Tile, ol.Coordinate, number): (number|undefined)}
*/
@@ -43,9 +54,9 @@ ol.TileQueue = function(tilePriorityFunction) {
/**
* @private
* @type {goog.structs.PriorityQueue}
* @type {Array.<Array.<*>>}
*/
this.queue_ = new goog.structs.PriorityQueue();
this.heap_ = [];
/**
* @private
@@ -57,12 +68,44 @@ ol.TileQueue = function(tilePriorityFunction) {
/**
* FIXME empty description for jsdoc
*/
ol.TileQueue.prototype.clear = function() {
goog.array.clear(this.heap_);
};
/**
* Remove and return the highest-priority tile. O(logn).
* @private
* @return {ol.Tile|undefined} Tile.
*/
ol.TileQueue.prototype.dequeue_ = function() {
var heap = this.heap_;
var count = heap.length;
if (count <= 0) {
return undefined;
}
var tile = /** @type {ol.Tile} */ (heap[0][1]);
if (count == 1) {
goog.array.clear(heap);
} else {
heap[0] = heap.pop();
this.siftUp_(0);
}
var tileKey = tile.getKey();
delete this.queuedTileKeys_[tileKey];
return tile;
};
/**
* Enqueue a tile. O(logn).
* @param {ol.Tile} tile Tile.
* @param {ol.Coordinate} tileCenter Tile center.
* @param {number} tileResolution Tile resolution.
*/
ol.TileQueue.prototype.enqueue =
function(tile, tileCenter, tileResolution) {
ol.TileQueue.prototype.enqueue = function(tile, tileCenter, tileResolution) {
if (tile.getState() != ol.TileState.IDLE) {
return;
}
@@ -70,8 +113,9 @@ ol.TileQueue.prototype.enqueue =
if (!(tileKey in this.queuedTileKeys_)) {
var priority = this.tilePriorityFunction_(tile, tileCenter, tileResolution);
if (goog.isDef(priority)) {
this.queue_.enqueue(priority, arguments);
this.heap_.push([priority, tile, tileCenter, tileResolution]);
this.queuedTileKeys_[tileKey] = true;
this.siftDown_(0, this.heap_.length - 1);
} else {
// FIXME fire drop event?
}
@@ -87,15 +131,57 @@ ol.TileQueue.prototype.handleTileChange = function() {
};
/**
* Gets the index of the left child of the node at the given index.
* @param {number} index The index of the node to get the left child for.
* @return {number} The index of the left child.
* @private
*/
ol.TileQueue.prototype.getLeftChildIndex_ = function(index) {
return index * 2 + 1;
};
/**
* Gets the index of the right child of the node at the given index.
* @param {number} index The index of the node to get the right child for.
* @return {number} The index of the right child.
* @private
*/
ol.TileQueue.prototype.getRightChildIndex_ = function(index) {
return index * 2 + 2;
};
/**
* Gets the index of the parent of the node at the given index.
* @param {number} index The index of the node to get the parent for.
* @return {number} The index of the parent.
* @private
*/
ol.TileQueue.prototype.getParentIndex_ = function(index) {
return (index - 1) >> 1;
};
/**
* Make _heap a heap. O(n).
* @private
*/
ol.TileQueue.prototype.heapify_ = function() {
for (var i = (this.heap_.length >> 1) - 1; i >= 0; i--) {
this.siftUp_(i);
}
};
/**
* FIXME empty description for jsdoc
*/
ol.TileQueue.prototype.loadMoreTiles = function() {
var tile, tileKey;
while (!this.queue_.isEmpty() && this.tilesLoading_ < this.maxTilesLoading_) {
tile = (/** @type {Array} */ (this.queue_.dequeue()))[0];
tileKey = tile.getKey();
delete this.queuedTileKeys_[tileKey];
var tile;
while (this.heap_.length > 0 && this.tilesLoading_ < this.maxTilesLoading_) {
tile = /** @type {ol.Tile} */ (this.dequeue_());
goog.events.listen(tile, goog.events.EventType.CHANGE,
this.handleTileChange, false, this);
tile.load();
@@ -104,17 +190,73 @@ ol.TileQueue.prototype.loadMoreTiles = function() {
};
/**
* @param {number} index The index of the node to move down.
* @private
*/
ol.TileQueue.prototype.siftUp_ = function(index) {
var heap = this.heap_;
var count = heap.length;
var node = heap[index];
var startIndex = index;
while (index < (count >> 1)) {
var lIndex = this.getLeftChildIndex_(index);
var rIndex = this.getRightChildIndex_(index);
var smallerChildIndex = rIndex < count &&
heap[rIndex][0] < heap[lIndex][0] ?
rIndex : lIndex;
heap[index] = heap[smallerChildIndex];
index = smallerChildIndex;
}
heap[index] = node;
this.siftDown_(startIndex, index);
};
/**
* @param {number} startIndex The index of the root.
* @param {number} index The index of the node to move up.
* @private
*/
ol.TileQueue.prototype.siftDown_ = function(startIndex, index) {
var heap = this.heap_;
var node = heap[index];
while (index > startIndex) {
var parentIndex = this.getParentIndex_(index);
if (heap[parentIndex][0] > node[0]) {
heap[index] = heap[parentIndex];
index = parentIndex;
} else {
break;
}
}
heap[index] = node;
};
/**
* FIXME empty description for jsdoc
*/
ol.TileQueue.prototype.reprioritize = function() {
if (!this.queue_.isEmpty()) {
var values = /** @type {Array.<Array>} */ (this.queue_.getValues());
this.queue_.clear();
this.queuedTileKeys_ = {};
var i;
for (i = 0; i < values.length; ++i) {
this.enqueue.apply(this, values[i]);
var heap = this.heap_;
var count = heap.length;
var i, priority, node, tile, tileCenter, tileResolution;
for (i = count - 1; i >= 0; i--) {
node = heap[i];
tile = /** @type {ol.Tile} */ (node[1]);
tileCenter = /** @type {ol.Coordinate} */ (node[2]);
tileResolution = /** @type {number} */ (node[3]);
priority = this.tilePriorityFunction_(tile, tileCenter, tileResolution);
if (goog.isDef(priority)) {
node[0] = priority;
} else {
goog.array.removeAt(heap, i);
}
}
this.heapify_();
};