Use named imports from extent

This commit is contained in:
Andreas Hocevar
2017-12-13 14:05:42 +01:00
parent 7247ccbf38
commit c0c43bca84
77 changed files with 360 additions and 385 deletions

View File

@@ -7,7 +7,7 @@ import _ol_TileRange_ from '../../TileRange.js';
import _ol_TileState_ from '../../TileState.js';
import _ol_ViewHint_ from '../../ViewHint.js';
import _ol_dom_ from '../../dom.js';
import _ol_extent_ from '../../extent.js';
import {containsExtent, createEmpty, equals, getIntersection, isEmpty} from '../../extent.js';
import _ol_renderer_Type_ from '../Type.js';
import _ol_renderer_canvas_IntermediateCanvas_ from '../canvas/IntermediateCanvas.js';
import _ol_transform_ from '../../transform.js';
@@ -56,7 +56,7 @@ var _ol_renderer_canvas_TileLayer_ = function(tileLayer) {
* @protected
* @type {ol.Extent}
*/
this.tmpExtent = _ol_extent_.createEmpty();
this.tmpExtent = createEmpty();
/**
* @private
@@ -138,9 +138,9 @@ _ol_renderer_canvas_TileLayer_.prototype.prepareFrame = function(frameState, lay
var extent = frameState.extent;
if (layerState.extent !== undefined) {
extent = _ol_extent_.getIntersection(extent, layerState.extent);
extent = getIntersection(extent, layerState.extent);
}
if (_ol_extent_.isEmpty(extent)) {
if (isEmpty(extent)) {
// Return false to prevent the rendering of the layer.
return false;
}
@@ -212,7 +212,7 @@ _ol_renderer_canvas_TileLayer_.prototype.prepareFrame = function(frameState, lay
var animatingOrInteracting = hints[_ol_ViewHint_.ANIMATING] || hints[_ol_ViewHint_.INTERACTING];
if (!(this.renderedResolution && Date.now() - frameState.time > 16 && animatingOrInteracting) && (
newTiles ||
!(this.renderedExtent_ && _ol_extent_.containsExtent(this.renderedExtent_, extent)) ||
!(this.renderedExtent_ && containsExtent(this.renderedExtent_, extent)) ||
this.renderedRevision != sourceRevision ||
oversampling != this.oversampling_ ||
!animatingOrInteracting && renderedResolution != this.renderedResolution
@@ -229,7 +229,7 @@ _ol_renderer_canvas_TileLayer_.prototype.prepareFrame = function(frameState, lay
canvas.width = width;
canvas.height = height;
} else {
if (this.renderedExtent_ && !_ol_extent_.equals(imageExtent, this.renderedExtent_)) {
if (this.renderedExtent_ && !equals(imageExtent, this.renderedExtent_)) {
context.clearRect(0, 0, width, height);
}
oversampling = this.oversampling_;