Use named imports from extent

This commit is contained in:
Andreas Hocevar
2017-12-13 14:05:42 +01:00
parent 7247ccbf38
commit c0c43bca84
77 changed files with 360 additions and 385 deletions

View File

@@ -2,7 +2,7 @@
* @module ol/render/webgl/TextureReplay
*/
import {getUid, inherits} from '../../index.js';
import _ol_extent_ from '../../extent.js';
import {intersects} from '../../extent.js';
import _ol_obj_ from '../../obj.js';
import _ol_render_webgl_texturereplay_defaultshader_ from '../webgl/texturereplay/defaultshader.js';
import _ol_render_webgl_texturereplay_defaultshader_Locations_ from '../webgl/texturereplay/defaultshader/Locations.js';
@@ -438,7 +438,7 @@ _ol_render_webgl_TextureReplay_.prototype.drawHitDetectionReplayOneByOne = funct
if (skippedFeaturesHash[featureUid] === undefined &&
feature.getGeometry() &&
(opt_hitExtent === undefined || _ol_extent_.intersects(
(opt_hitExtent === undefined || intersects(
/** @type {Array<number>} */ (opt_hitExtent),
feature.getGeometry().getExtent()))) {
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);