Fire change event every time state changes
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@@ -136,6 +136,7 @@ ol.ImageTile.prototype.handleImageLoad_ = function() {
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ol.ImageTile.prototype.load = function() {
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if (this.state == ol.TileState.IDLE) {
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this.state = ol.TileState.LOADING;
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this.changed();
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goog.asserts.assert(goog.isNull(this.imageListenerKeys_));
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this.imageListenerKeys_ = [
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goog.events.listenOnce(this.image_, goog.events.EventType.ERROR,
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