Fix layer canvas reuse
If the scale values have more than 6 decimals they are rounded and can no longer be compared to the created transform string.
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@@ -16,10 +16,10 @@ import {
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getIntersection,
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getTopLeft,
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} from '../../extent.js';
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import {createTransformString} from '../../render/canvas.js';
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import {fromUserExtent} from '../../proj.js';
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import {getUid} from '../../util.js';
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import {numberSafeCompareFunction} from '../../array.js';
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import {toString as toTransformString} from '../../transform.js';
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/**
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* @classdesc
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@@ -280,7 +280,7 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
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-height / 2
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);
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const canvasTransform = createTransformString(this.pixelTransform);
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const canvasTransform = toTransformString(this.pixelTransform);
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this.useContainer(target, canvasTransform, layerState.opacity);
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const context = this.context;
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