Use degrees instead of radians for geometry.rotate method (closes #948).
git-svn-id: http://svn.openlayers.org/trunk/openlayers@4127 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
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@@ -159,7 +159,7 @@
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// rotate a quarter turn around the origin
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var origin = new OpenLayers.Geometry.Point(0, 0);
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var angle = Math.PI / 2;
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var angle = 90;
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ring.rotate(angle, origin);
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@@ -92,16 +92,16 @@
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// rotate a full revolution
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point.bounds = "foo";
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point.rotate(2 * Math.PI, origin);
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point.rotate(360, origin);
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t.ok(((point.x - x) / x) < tolerance,
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"rotate by 2 * Math.PI returns to the same y");
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"rotate by 360 returns to the same y");
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t.ok(((point.y - y) / y) < tolerance,
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"rotate by 2 * Math.PI returns to the same y");
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"rotate by 360 returns to the same y");
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t.ok(point.bounds == null, "bounds is cleared after a rotate()");
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// rotate an 1/8 turn
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point.rotate(Math.PI / 4, origin);
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point.rotate(45, origin);
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t.ok(((point.x - 1.4644660940672636) / 1.4644660940672636) < tolerance,
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"rotate 1/8 turn correctly");
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t.ok(((point.y - 20.606601717798213) / 20.606601717798213) < tolerance,
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