From bda3a6803c32d1a564f9d73153e6eb399a3f969e Mon Sep 17 00:00:00 2001 From: Andreas Hocevar Date: Thu, 24 Sep 2015 14:44:50 +0200 Subject: [PATCH] Use tiles with lower or same resolution as view --- src/ol/renderer/canvas/canvasvectortilelayerrenderer.js | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/src/ol/renderer/canvas/canvasvectortilelayerrenderer.js b/src/ol/renderer/canvas/canvasvectortilelayerrenderer.js index 3d739de5e7..5f4f0c130b 100644 --- a/src/ol/renderer/canvas/canvasvectortilelayerrenderer.js +++ b/src/ol/renderer/canvas/canvasvectortilelayerrenderer.js @@ -345,9 +345,12 @@ ol.renderer.canvas.VectorTileLayer.prototype.prepareFrame = var pixelRatio = frameState.pixelRatio; var tileGrid = source.getTileGrid(); - var z = tileGrid.getZForResolution(resolution); - var tileRange = tileGrid.getTileRangeForExtentAndResolution( - extent, resolution); + var resolutions = tileGrid.getResolutions(); + var z = resolutions.length - 1; + while (z > 0 && resolutions[z] < resolution) { + --z; + } + var tileRange = tileGrid.getTileRangeForExtentAndZ(extent, z); this.updateUsedTiles(frameState.usedTiles, source, z, tileRange); this.manageTilePyramid(frameState, source, tileGrid, pixelRatio, projection, extent, z, layer.getPreload());