Conform ImageReplay to the new structure
This commit is contained in:
@@ -1,123 +1,34 @@
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goog.provide('ol.render.webgl.ImageReplay');
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goog.provide('ol.render.webgl.ImageReplay');
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goog.require('ol');
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goog.require('ol');
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goog.require('ol.extent');
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goog.require('ol.render.webgl.TextureReplay');
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goog.require('ol.obj');
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goog.require('ol.render.webgl.imagereplay.defaultshader');
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goog.require('ol.render.webgl.Replay');
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goog.require('ol.webgl');
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goog.require('ol.webgl.Buffer');
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goog.require('ol.webgl.Buffer');
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goog.require('ol.webgl.Context');
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if (ol.ENABLE_WEBGL) {
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if (ol.ENABLE_WEBGL) {
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/**
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/**
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* @constructor
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* @constructor
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* @extends {ol.render.webgl.Replay}
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* @extends {ol.render.webgl.TextureReplay}
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* @param {number} tolerance Tolerance.
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* @param {number} tolerance Tolerance.
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* @param {ol.Extent} maxExtent Max extent.
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* @param {ol.Extent} maxExtent Max extent.
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* @struct
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* @struct
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*/
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*/
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ol.render.webgl.ImageReplay = function(tolerance, maxExtent) {
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ol.render.webgl.ImageReplay = function(tolerance, maxExtent) {
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ol.render.webgl.Replay.call(this, tolerance, maxExtent);
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ol.render.webgl.TextureReplay.call(this, tolerance, maxExtent);
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/**
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* @type {number|undefined}
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* @private
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*/
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this.anchorX_ = undefined;
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/**
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* @type {number|undefined}
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* @private
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*/
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this.anchorY_ = undefined;
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/**
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* @type {Array.<number>}
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* @private
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*/
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this.groupIndices_ = [];
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/**
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* @type {Array.<number>}
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* @private
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*/
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this.hitDetectionGroupIndices_ = [];
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/**
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* @type {number|undefined}
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* @private
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*/
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this.height_ = undefined;
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/**
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/**
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* @type {Array.<HTMLCanvasElement|HTMLImageElement|HTMLVideoElement>}
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* @type {Array.<HTMLCanvasElement|HTMLImageElement|HTMLVideoElement>}
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* @private
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* @protected
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*/
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*/
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this.images_ = [];
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this.images_ = [];
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/**
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/**
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* @type {Array.<HTMLCanvasElement|HTMLImageElement|HTMLVideoElement>}
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* @type {Array.<HTMLCanvasElement|HTMLImageElement|HTMLVideoElement>}
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* @private
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* @protected
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*/
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*/
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this.hitDetectionImages_ = [];
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this.hitDetectionImages_ = [];
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/**
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* @type {number|undefined}
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* @private
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*/
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this.imageHeight_ = undefined;
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/**
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* @type {number|undefined}
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* @private
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*/
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this.imageWidth_ = undefined;
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/**
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* @private
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* @type {ol.render.webgl.imagereplay.defaultshader.Locations}
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*/
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this.defaultLocations_ = null;
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/**
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* @private
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* @type {number|undefined}
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*/
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this.opacity_ = undefined;
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/**
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* @type {number|undefined}
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* @private
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*/
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this.originX_ = undefined;
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/**
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* @type {number|undefined}
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* @private
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*/
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this.originY_ = undefined;
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/**
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* @private
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* @type {boolean|undefined}
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*/
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this.rotateWithView_ = undefined;
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/**
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* @private
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* @type {number|undefined}
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*/
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this.rotation_ = undefined;
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/**
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* @private
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* @type {number|undefined}
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*/
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this.scale_ = undefined;
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/**
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/**
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* @type {Array.<WebGLTexture>}
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* @type {Array.<WebGLTexture>}
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* @private
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* @private
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@@ -130,141 +41,8 @@ if (ol.ENABLE_WEBGL) {
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*/
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*/
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this.hitDetectionTextures_ = [];
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this.hitDetectionTextures_ = [];
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/**
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* @type {number|undefined}
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* @private
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*/
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this.width_ = undefined;
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};
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ol.inherits(ol.render.webgl.ImageReplay, ol.render.webgl.Replay);
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/**
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* @inheritDoc
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*/
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ol.render.webgl.ImageReplay.prototype.getDeleteResourcesFunction = function(context) {
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var verticesBuffer = this.verticesBuffer;
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var indicesBuffer = this.indicesBuffer;
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var textures = this.textures_;
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var hitDetectionTextures = this.hitDetectionTextures_;
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var gl = context.getGL();
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return function() {
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if (!gl.isContextLost()) {
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var i, ii;
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for (i = 0, ii = textures.length; i < ii; ++i) {
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gl.deleteTexture(textures[i]);
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}
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for (i = 0, ii = hitDetectionTextures.length; i < ii; ++i) {
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gl.deleteTexture(hitDetectionTextures[i]);
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}
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}
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context.deleteBuffer(verticesBuffer);
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context.deleteBuffer(indicesBuffer);
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};
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};
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/**
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* @param {Array.<number>} flatCoordinates Flat coordinates.
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* @param {number} offset Offset.
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* @param {number} end End.
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* @param {number} stride Stride.
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* @return {number} My end.
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* @private
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*/
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ol.render.webgl.ImageReplay.prototype.drawCoordinates_ = function(flatCoordinates, offset, end, stride) {
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var anchorX = /** @type {number} */ (this.anchorX_);
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var anchorY = /** @type {number} */ (this.anchorY_);
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var height = /** @type {number} */ (this.height_);
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var imageHeight = /** @type {number} */ (this.imageHeight_);
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var imageWidth = /** @type {number} */ (this.imageWidth_);
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var opacity = /** @type {number} */ (this.opacity_);
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var originX = /** @type {number} */ (this.originX_);
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var originY = /** @type {number} */ (this.originY_);
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var rotateWithView = this.rotateWithView_ ? 1.0 : 0.0;
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// this.rotation_ is anti-clockwise, but rotation is clockwise
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var rotation = /** @type {number} */ (-this.rotation_);
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var scale = /** @type {number} */ (this.scale_);
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var width = /** @type {number} */ (this.width_);
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var cos = Math.cos(rotation);
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var sin = Math.sin(rotation);
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var numIndices = this.indices.length;
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var numVertices = this.vertices.length;
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var i, n, offsetX, offsetY, x, y;
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for (i = offset; i < end; i += stride) {
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x = flatCoordinates[i] - this.origin[0];
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y = flatCoordinates[i + 1] - this.origin[1];
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// There are 4 vertices per [x, y] point, one for each corner of the
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// rectangle we're going to draw. We'd use 1 vertex per [x, y] point if
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// WebGL supported Geometry Shaders (which can emit new vertices), but that
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// is not currently the case.
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//
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// And each vertex includes 8 values: the x and y coordinates, the x and
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// y offsets used to calculate the position of the corner, the u and
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// v texture coordinates for the corner, the opacity, and whether the
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// the image should be rotated with the view (rotateWithView).
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n = numVertices / 8;
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// bottom-left corner
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offsetX = -scale * anchorX;
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offsetY = -scale * (height - anchorY);
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this.vertices[numVertices++] = x;
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this.vertices[numVertices++] = y;
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this.vertices[numVertices++] = offsetX * cos - offsetY * sin;
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this.vertices[numVertices++] = offsetX * sin + offsetY * cos;
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this.vertices[numVertices++] = originX / imageWidth;
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this.vertices[numVertices++] = (originY + height) / imageHeight;
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this.vertices[numVertices++] = opacity;
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this.vertices[numVertices++] = rotateWithView;
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// bottom-right corner
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offsetX = scale * (width - anchorX);
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offsetY = -scale * (height - anchorY);
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this.vertices[numVertices++] = x;
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this.vertices[numVertices++] = y;
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this.vertices[numVertices++] = offsetX * cos - offsetY * sin;
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this.vertices[numVertices++] = offsetX * sin + offsetY * cos;
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this.vertices[numVertices++] = (originX + width) / imageWidth;
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this.vertices[numVertices++] = (originY + height) / imageHeight;
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this.vertices[numVertices++] = opacity;
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this.vertices[numVertices++] = rotateWithView;
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// top-right corner
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offsetX = scale * (width - anchorX);
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offsetY = scale * anchorY;
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this.vertices[numVertices++] = x;
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this.vertices[numVertices++] = y;
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this.vertices[numVertices++] = offsetX * cos - offsetY * sin;
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this.vertices[numVertices++] = offsetX * sin + offsetY * cos;
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this.vertices[numVertices++] = (originX + width) / imageWidth;
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this.vertices[numVertices++] = originY / imageHeight;
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this.vertices[numVertices++] = opacity;
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this.vertices[numVertices++] = rotateWithView;
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// top-left corner
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offsetX = -scale * anchorX;
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offsetY = scale * anchorY;
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this.vertices[numVertices++] = x;
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this.vertices[numVertices++] = y;
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this.vertices[numVertices++] = offsetX * cos - offsetY * sin;
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this.vertices[numVertices++] = offsetX * sin + offsetY * cos;
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this.vertices[numVertices++] = originX / imageWidth;
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this.vertices[numVertices++] = originY / imageHeight;
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this.vertices[numVertices++] = opacity;
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this.vertices[numVertices++] = rotateWithView;
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this.indices[numIndices++] = n;
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this.indices[numIndices++] = n + 1;
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this.indices[numIndices++] = n + 2;
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this.indices[numIndices++] = n;
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this.indices[numIndices++] = n + 2;
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this.indices[numIndices++] = n + 3;
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}
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return numVertices;
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};
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};
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ol.inherits(ol.render.webgl.ImageReplay, ol.render.webgl.TextureReplay);
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/**
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/**
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@@ -275,7 +53,7 @@ if (ol.ENABLE_WEBGL) {
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this.startIndicesFeature.push(feature);
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this.startIndicesFeature.push(feature);
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var flatCoordinates = multiPointGeometry.getFlatCoordinates();
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var flatCoordinates = multiPointGeometry.getFlatCoordinates();
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var stride = multiPointGeometry.getStride();
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var stride = multiPointGeometry.getStride();
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this.drawCoordinates_(
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this.drawCoordinates(
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flatCoordinates, 0, flatCoordinates.length, stride);
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flatCoordinates, 0, flatCoordinates.length, stride);
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};
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};
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@@ -288,7 +66,7 @@ if (ol.ENABLE_WEBGL) {
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this.startIndicesFeature.push(feature);
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this.startIndicesFeature.push(feature);
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var flatCoordinates = pointGeometry.getFlatCoordinates();
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var flatCoordinates = pointGeometry.getFlatCoordinates();
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var stride = pointGeometry.getStride();
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var stride = pointGeometry.getStride();
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this.drawCoordinates_(
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this.drawCoordinates(
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flatCoordinates, 0, flatCoordinates.length, stride);
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flatCoordinates, 0, flatCoordinates.length, stride);
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};
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};
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@@ -299,8 +77,8 @@ if (ol.ENABLE_WEBGL) {
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ol.render.webgl.ImageReplay.prototype.finish = function(context) {
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ol.render.webgl.ImageReplay.prototype.finish = function(context) {
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var gl = context.getGL();
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var gl = context.getGL();
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this.groupIndices_.push(this.indices.length);
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this.groupIndices.push(this.indices.length);
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this.hitDetectionGroupIndices_.push(this.indices.length);
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this.hitDetectionGroupIndices.push(this.indices.length);
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// create, bind, and populate the vertices buffer
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// create, bind, and populate the vertices buffer
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this.verticesBuffer = new ol.webgl.Buffer(this.vertices);
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this.verticesBuffer = new ol.webgl.Buffer(this.vertices);
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@@ -314,246 +92,14 @@ if (ol.ENABLE_WEBGL) {
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/** @type {Object.<string, WebGLTexture>} */
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/** @type {Object.<string, WebGLTexture>} */
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var texturePerImage = {};
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var texturePerImage = {};
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this.createTextures_(this.textures_, this.images_, texturePerImage, gl);
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this.createTextures(this.textures_, this.images_, texturePerImage, gl);
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this.createTextures_(this.hitDetectionTextures_, this.hitDetectionImages_,
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this.createTextures(this.hitDetectionTextures_, this.hitDetectionImages_,
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texturePerImage, gl);
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texturePerImage, gl);
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this.anchorX_ = undefined;
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this.anchorY_ = undefined;
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this.height_ = undefined;
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this.images_ = null;
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this.images_ = null;
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this.hitDetectionImages_ = null;
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this.hitDetectionImages_ = null;
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this.imageHeight_ = undefined;
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ol.render.webgl.TextureReplay.prototype.finish.call(this, context);
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this.imageWidth_ = undefined;
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this.indices = null;
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this.opacity_ = undefined;
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this.originX_ = undefined;
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this.originY_ = undefined;
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this.rotateWithView_ = undefined;
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this.rotation_ = undefined;
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this.scale_ = undefined;
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this.vertices = null;
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this.width_ = undefined;
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};
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/**
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* @private
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* @param {Array.<WebGLTexture>} textures Textures.
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* @param {Array.<HTMLCanvasElement|HTMLImageElement|HTMLVideoElement>} images
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* Images.
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* @param {Object.<string, WebGLTexture>} texturePerImage Texture cache.
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* @param {WebGLRenderingContext} gl Gl.
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*/
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ol.render.webgl.ImageReplay.prototype.createTextures_ = function(textures, images, texturePerImage, gl) {
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var texture, image, uid, i;
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var ii = images.length;
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for (i = 0; i < ii; ++i) {
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image = images[i];
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uid = ol.getUid(image).toString();
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if (uid in texturePerImage) {
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texture = texturePerImage[uid];
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} else {
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texture = ol.webgl.Context.createTexture(
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gl, image, ol.webgl.CLAMP_TO_EDGE, ol.webgl.CLAMP_TO_EDGE);
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texturePerImage[uid] = texture;
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}
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textures[i] = texture;
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}
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};
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/**
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* @inheritDoc
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*/
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ol.render.webgl.ImageReplay.prototype.setUpProgram = function(gl, context, size, pixelRatio) {
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// get the program
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var fragmentShader = ol.render.webgl.imagereplay.defaultshader.fragment;
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var vertexShader = ol.render.webgl.imagereplay.defaultshader.vertex;
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var program = context.getProgram(fragmentShader, vertexShader);
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// get the locations
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var locations;
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if (!this.defaultLocations_) {
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|
||||||
// eslint-disable-next-line openlayers-internal/no-missing-requires
|
|
||||||
locations = new ol.render.webgl.imagereplay.defaultshader.Locations(gl, program);
|
|
||||||
this.defaultLocations_ = locations;
|
|
||||||
} else {
|
|
||||||
locations = this.defaultLocations_;
|
|
||||||
}
|
|
||||||
|
|
||||||
// use the program (FIXME: use the return value)
|
|
||||||
context.useProgram(program);
|
|
||||||
|
|
||||||
// enable the vertex attrib arrays
|
|
||||||
gl.enableVertexAttribArray(locations.a_position);
|
|
||||||
gl.vertexAttribPointer(locations.a_position, 2, ol.webgl.FLOAT,
|
|
||||||
false, 32, 0);
|
|
||||||
|
|
||||||
gl.enableVertexAttribArray(locations.a_offsets);
|
|
||||||
gl.vertexAttribPointer(locations.a_offsets, 2, ol.webgl.FLOAT,
|
|
||||||
false, 32, 8);
|
|
||||||
|
|
||||||
gl.enableVertexAttribArray(locations.a_texCoord);
|
|
||||||
gl.vertexAttribPointer(locations.a_texCoord, 2, ol.webgl.FLOAT,
|
|
||||||
false, 32, 16);
|
|
||||||
|
|
||||||
gl.enableVertexAttribArray(locations.a_opacity);
|
|
||||||
gl.vertexAttribPointer(locations.a_opacity, 1, ol.webgl.FLOAT,
|
|
||||||
false, 32, 24);
|
|
||||||
|
|
||||||
gl.enableVertexAttribArray(locations.a_rotateWithView);
|
|
||||||
gl.vertexAttribPointer(locations.a_rotateWithView, 1, ol.webgl.FLOAT,
|
|
||||||
false, 32, 28);
|
|
||||||
|
|
||||||
return locations;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @inheritDoc
|
|
||||||
*/
|
|
||||||
ol.render.webgl.ImageReplay.prototype.shutDownProgram = function(gl, locations) {
|
|
||||||
gl.disableVertexAttribArray(locations.a_position);
|
|
||||||
gl.disableVertexAttribArray(locations.a_offsets);
|
|
||||||
gl.disableVertexAttribArray(locations.a_texCoord);
|
|
||||||
gl.disableVertexAttribArray(locations.a_opacity);
|
|
||||||
gl.disableVertexAttribArray(locations.a_rotateWithView);
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @inheritDoc
|
|
||||||
*/
|
|
||||||
ol.render.webgl.ImageReplay.prototype.drawReplay = function(gl, context, skippedFeaturesHash, hitDetection) {
|
|
||||||
var textures = hitDetection ? this.hitDetectionTextures_ : this.textures_;
|
|
||||||
var groupIndices = hitDetection ? this.hitDetectionGroupIndices_ : this.groupIndices_;
|
|
||||||
|
|
||||||
if (!ol.obj.isEmpty(skippedFeaturesHash)) {
|
|
||||||
this.drawReplaySkipping_(
|
|
||||||
gl, context, skippedFeaturesHash, textures, groupIndices);
|
|
||||||
} else {
|
|
||||||
var i, ii, start;
|
|
||||||
for (i = 0, ii = textures.length, start = 0; i < ii; ++i) {
|
|
||||||
gl.bindTexture(ol.webgl.TEXTURE_2D, textures[i]);
|
|
||||||
var end = groupIndices[i];
|
|
||||||
this.drawElements(gl, context, start, end);
|
|
||||||
start = end;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Draw the replay while paying attention to skipped features.
|
|
||||||
*
|
|
||||||
* This functions creates groups of features that can be drawn to together,
|
|
||||||
* so that the number of `drawElements` calls is minimized.
|
|
||||||
*
|
|
||||||
* For example given the following texture groups:
|
|
||||||
*
|
|
||||||
* Group 1: A B C
|
|
||||||
* Group 2: D [E] F G
|
|
||||||
*
|
|
||||||
* If feature E should be skipped, the following `drawElements` calls will be
|
|
||||||
* made:
|
|
||||||
*
|
|
||||||
* drawElements with feature A, B and C
|
|
||||||
* drawElements with feature D
|
|
||||||
* drawElements with feature F and G
|
|
||||||
*
|
|
||||||
* @private
|
|
||||||
* @param {WebGLRenderingContext} gl gl.
|
|
||||||
* @param {ol.webgl.Context} context Context.
|
|
||||||
* @param {Object.<string, boolean>} skippedFeaturesHash Ids of features
|
|
||||||
* to skip.
|
|
||||||
* @param {Array.<WebGLTexture>} textures Textures.
|
|
||||||
* @param {Array.<number>} groupIndices Texture group indices.
|
|
||||||
*/
|
|
||||||
ol.render.webgl.ImageReplay.prototype.drawReplaySkipping_ = function(gl, context, skippedFeaturesHash, textures,
|
|
||||||
groupIndices) {
|
|
||||||
var featureIndex = 0;
|
|
||||||
|
|
||||||
var i, ii;
|
|
||||||
for (i = 0, ii = textures.length; i < ii; ++i) {
|
|
||||||
gl.bindTexture(ol.webgl.TEXTURE_2D, textures[i]);
|
|
||||||
var groupStart = (i > 0) ? groupIndices[i - 1] : 0;
|
|
||||||
var groupEnd = groupIndices[i];
|
|
||||||
|
|
||||||
var start = groupStart;
|
|
||||||
var end = groupStart;
|
|
||||||
while (featureIndex < this.startIndices.length &&
|
|
||||||
this.startIndices[featureIndex] <= groupEnd) {
|
|
||||||
var feature = this.startIndicesFeature[featureIndex];
|
|
||||||
|
|
||||||
var featureUid = ol.getUid(feature).toString();
|
|
||||||
if (skippedFeaturesHash[featureUid] !== undefined) {
|
|
||||||
// feature should be skipped
|
|
||||||
if (start !== end) {
|
|
||||||
// draw the features so far
|
|
||||||
this.drawElements(gl, context, start, end);
|
|
||||||
}
|
|
||||||
// continue with the next feature
|
|
||||||
start = (featureIndex === this.startIndices.length - 1) ?
|
|
||||||
groupEnd : this.startIndices[featureIndex + 1];
|
|
||||||
end = start;
|
|
||||||
} else {
|
|
||||||
// the feature is not skipped, augment the end index
|
|
||||||
end = (featureIndex === this.startIndices.length - 1) ?
|
|
||||||
groupEnd : this.startIndices[featureIndex + 1];
|
|
||||||
}
|
|
||||||
featureIndex++;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (start !== end) {
|
|
||||||
// draw the remaining features (in case there was no skipped feature
|
|
||||||
// in this texture group, all features of a group are drawn together)
|
|
||||||
this.drawElements(gl, context, start, end);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @inheritDoc
|
|
||||||
*/
|
|
||||||
ol.render.webgl.ImageReplay.prototype.drawHitDetectionReplayOneByOne = function(gl, context, skippedFeaturesHash,
|
|
||||||
featureCallback, opt_hitExtent) {
|
|
||||||
var i, groupStart, start, end, feature, featureUid;
|
|
||||||
var featureIndex = this.startIndices.length - 1;
|
|
||||||
for (i = this.hitDetectionTextures_.length - 1; i >= 0; --i) {
|
|
||||||
gl.bindTexture(ol.webgl.TEXTURE_2D, this.hitDetectionTextures_[i]);
|
|
||||||
groupStart = (i > 0) ? this.hitDetectionGroupIndices_[i - 1] : 0;
|
|
||||||
end = this.hitDetectionGroupIndices_[i];
|
|
||||||
|
|
||||||
// draw all features for this texture group
|
|
||||||
while (featureIndex >= 0 &&
|
|
||||||
this.startIndices[featureIndex] >= groupStart) {
|
|
||||||
start = this.startIndices[featureIndex];
|
|
||||||
feature = this.startIndicesFeature[featureIndex];
|
|
||||||
featureUid = ol.getUid(feature).toString();
|
|
||||||
|
|
||||||
if (skippedFeaturesHash[featureUid] === undefined &&
|
|
||||||
feature.getGeometry() &&
|
|
||||||
(opt_hitExtent === undefined || ol.extent.intersects(
|
|
||||||
/** @type {Array<number>} */ (opt_hitExtent),
|
|
||||||
feature.getGeometry().getExtent()))) {
|
|
||||||
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
|
||||||
this.drawElements(gl, context, start, end);
|
|
||||||
|
|
||||||
var result = featureCallback(feature);
|
|
||||||
if (result) {
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
end = start;
|
|
||||||
featureIndex--;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return undefined;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
@@ -578,7 +124,7 @@ if (ol.ENABLE_WEBGL) {
|
|||||||
} else {
|
} else {
|
||||||
currentImage = this.images_[this.images_.length - 1];
|
currentImage = this.images_[this.images_.length - 1];
|
||||||
if (ol.getUid(currentImage) != ol.getUid(image)) {
|
if (ol.getUid(currentImage) != ol.getUid(image)) {
|
||||||
this.groupIndices_.push(this.indices.length);
|
this.groupIndices.push(this.indices.length);
|
||||||
this.images_.push(image);
|
this.images_.push(image);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -589,23 +135,39 @@ if (ol.ENABLE_WEBGL) {
|
|||||||
currentImage =
|
currentImage =
|
||||||
this.hitDetectionImages_[this.hitDetectionImages_.length - 1];
|
this.hitDetectionImages_[this.hitDetectionImages_.length - 1];
|
||||||
if (ol.getUid(currentImage) != ol.getUid(hitDetectionImage)) {
|
if (ol.getUid(currentImage) != ol.getUid(hitDetectionImage)) {
|
||||||
this.hitDetectionGroupIndices_.push(this.indices.length);
|
this.hitDetectionGroupIndices.push(this.indices.length);
|
||||||
this.hitDetectionImages_.push(hitDetectionImage);
|
this.hitDetectionImages_.push(hitDetectionImage);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
this.anchorX_ = anchor[0];
|
this.anchorX = anchor[0];
|
||||||
this.anchorY_ = anchor[1];
|
this.anchorY = anchor[1];
|
||||||
this.height_ = size[1];
|
this.height = size[1];
|
||||||
this.imageHeight_ = imageSize[1];
|
this.imageHeight = imageSize[1];
|
||||||
this.imageWidth_ = imageSize[0];
|
this.imageWidth = imageSize[0];
|
||||||
this.opacity_ = opacity;
|
this.opacity = opacity;
|
||||||
this.originX_ = origin[0];
|
this.originX = origin[0];
|
||||||
this.originY_ = origin[1];
|
this.originY = origin[1];
|
||||||
this.rotation_ = rotation;
|
this.rotation = rotation;
|
||||||
this.rotateWithView_ = rotateWithView;
|
this.rotateWithView = rotateWithView;
|
||||||
this.scale_ = scale;
|
this.scale = scale;
|
||||||
this.width_ = size[0];
|
this.width = size[0];
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @inheritDoc
|
||||||
|
*/
|
||||||
|
ol.render.webgl.ImageReplay.prototype.getTextures = function(opt_all) {
|
||||||
|
return opt_all ? this.textures_.concat(this.hitDetectionTextures_) : this.textures_;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @inheritDoc
|
||||||
|
*/
|
||||||
|
ol.render.webgl.ImageReplay.prototype.getHitDetectionTextures = function() {
|
||||||
|
return this.hitDetectionTextures_;
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,7 +2,6 @@ goog.provide('ol.test.render.webgl.ImageReplay');
|
|||||||
|
|
||||||
goog.require('ol.geom.MultiPoint');
|
goog.require('ol.geom.MultiPoint');
|
||||||
goog.require('ol.geom.Point');
|
goog.require('ol.geom.Point');
|
||||||
goog.require('ol.render.webgl.imagereplay.defaultshader');
|
|
||||||
goog.require('ol.render.webgl.ImageReplay');
|
goog.require('ol.render.webgl.ImageReplay');
|
||||||
goog.require('ol.style.Image');
|
goog.require('ol.style.Image');
|
||||||
|
|
||||||
@@ -57,34 +56,34 @@ describe('ol.render.webgl.ImageReplay', function() {
|
|||||||
|
|
||||||
it('set expected states', function() {
|
it('set expected states', function() {
|
||||||
replay.setImageStyle(imageStyle1);
|
replay.setImageStyle(imageStyle1);
|
||||||
expect(replay.anchorX_).to.be(0.5);
|
expect(replay.anchorX).to.be(0.5);
|
||||||
expect(replay.anchorY_).to.be(1);
|
expect(replay.anchorY).to.be(1);
|
||||||
expect(replay.height_).to.be(256);
|
expect(replay.height).to.be(256);
|
||||||
expect(replay.imageHeight_).to.be(512);
|
expect(replay.imageHeight).to.be(512);
|
||||||
expect(replay.imageWidth_).to.be(512);
|
expect(replay.imageWidth).to.be(512);
|
||||||
expect(replay.opacity_).to.be(0.1);
|
expect(replay.opacity).to.be(0.1);
|
||||||
expect(replay.originX_).to.be(200);
|
expect(replay.originX).to.be(200);
|
||||||
expect(replay.originY_).to.be(200);
|
expect(replay.originY).to.be(200);
|
||||||
expect(replay.rotation_).to.be(1.5);
|
expect(replay.rotation).to.be(1.5);
|
||||||
expect(replay.rotateWithView_).to.be(true);
|
expect(replay.rotateWithView).to.be(true);
|
||||||
expect(replay.scale_).to.be(2.0);
|
expect(replay.scale).to.be(2.0);
|
||||||
expect(replay.width_).to.be(256);
|
expect(replay.width).to.be(256);
|
||||||
expect(replay.images_).to.have.length(1);
|
expect(replay.images_).to.have.length(1);
|
||||||
expect(replay.groupIndices_).to.have.length(0);
|
expect(replay.groupIndices).to.have.length(0);
|
||||||
expect(replay.hitDetectionImages_).to.have.length(1);
|
expect(replay.hitDetectionImages_).to.have.length(1);
|
||||||
expect(replay.hitDetectionGroupIndices_).to.have.length(0);
|
expect(replay.hitDetectionGroupIndices).to.have.length(0);
|
||||||
|
|
||||||
replay.setImageStyle(imageStyle1);
|
replay.setImageStyle(imageStyle1);
|
||||||
expect(replay.images_).to.have.length(1);
|
expect(replay.images_).to.have.length(1);
|
||||||
expect(replay.groupIndices_).to.have.length(0);
|
expect(replay.groupIndices).to.have.length(0);
|
||||||
expect(replay.hitDetectionImages_).to.have.length(1);
|
expect(replay.hitDetectionImages_).to.have.length(1);
|
||||||
expect(replay.hitDetectionGroupIndices_).to.have.length(0);
|
expect(replay.hitDetectionGroupIndices).to.have.length(0);
|
||||||
|
|
||||||
replay.setImageStyle(imageStyle2);
|
replay.setImageStyle(imageStyle2);
|
||||||
expect(replay.images_).to.have.length(2);
|
expect(replay.images_).to.have.length(2);
|
||||||
expect(replay.groupIndices_).to.have.length(1);
|
expect(replay.groupIndices).to.have.length(1);
|
||||||
expect(replay.hitDetectionImages_).to.have.length(2);
|
expect(replay.hitDetectionImages_).to.have.length(2);
|
||||||
expect(replay.hitDetectionGroupIndices_).to.have.length(1);
|
expect(replay.hitDetectionGroupIndices).to.have.length(1);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
@@ -168,78 +167,43 @@ describe('ol.render.webgl.ImageReplay', function() {
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('#setUpProgram', function() {
|
describe('#getTextures', function() {
|
||||||
var context, gl;
|
|
||||||
beforeEach(function() {
|
beforeEach(function() {
|
||||||
context = {
|
replay.textures_ = [1, 2];
|
||||||
getProgram: function() {},
|
replay.hitDetectionTextures_ = [3, 4];
|
||||||
useProgram: function() {}
|
|
||||||
};
|
|
||||||
gl = {
|
|
||||||
enableVertexAttribArray: function() {},
|
|
||||||
vertexAttribPointer: function() {},
|
|
||||||
uniform1f: function() {},
|
|
||||||
uniform2fv: function() {},
|
|
||||||
getUniformLocation: function() {},
|
|
||||||
getAttribLocation: function() {}
|
|
||||||
};
|
|
||||||
});
|
});
|
||||||
|
|
||||||
it('returns the locations used by the shaders', function() {
|
it('returns the textures', function() {
|
||||||
var locations = replay.setUpProgram(gl, context, [2, 2], 1);
|
var textures = replay.getTextures();
|
||||||
expect(locations).to.be.a(
|
|
||||||
ol.render.webgl.imagereplay.defaultshader.Locations);
|
expect(textures).to.have.length(2);
|
||||||
|
expect(textures[0]).to.be(1);
|
||||||
|
expect(textures[1]).to.be(2);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('gets and compiles the shaders', function() {
|
it('can additionally return the hit detection textures', function() {
|
||||||
sinon.spy(context, 'getProgram');
|
var textures = replay.getTextures(true);
|
||||||
sinon.spy(context, 'useProgram');
|
|
||||||
|
|
||||||
replay.setUpProgram(gl, context, [2, 2], 1);
|
expect(textures).to.have.length(4);
|
||||||
expect(context.getProgram.calledWithExactly(
|
expect(textures[0]).to.be(1);
|
||||||
ol.render.webgl.imagereplay.defaultshader.fragment,
|
expect(textures[1]).to.be(2);
|
||||||
ol.render.webgl.imagereplay.defaultshader.vertex)).to.be(true);
|
expect(textures[2]).to.be(3);
|
||||||
expect(context.useProgram.calledOnce).to.be(true);
|
expect(textures[3]).to.be(4);
|
||||||
});
|
|
||||||
|
|
||||||
it('initializes the attrib pointers', function() {
|
|
||||||
sinon.spy(gl, 'getAttribLocation');
|
|
||||||
sinon.spy(gl, 'vertexAttribPointer');
|
|
||||||
sinon.spy(gl, 'enableVertexAttribArray');
|
|
||||||
|
|
||||||
replay.setUpProgram(gl, context, [2, 2], 1);
|
|
||||||
expect(gl.vertexAttribPointer.callCount).to.be(gl.getAttribLocation.callCount);
|
|
||||||
expect(gl.enableVertexAttribArray.callCount).to.be(
|
|
||||||
gl.getAttribLocation.callCount);
|
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('#shutDownProgram', function() {
|
describe('#getHitDetectionTextures', function() {
|
||||||
var context, gl;
|
|
||||||
beforeEach(function() {
|
beforeEach(function() {
|
||||||
context = {
|
replay.textures_ = [1, 2];
|
||||||
getProgram: function() {},
|
replay.hitDetectionTextures_ = [3, 4];
|
||||||
useProgram: function() {}
|
|
||||||
};
|
|
||||||
gl = {
|
|
||||||
enableVertexAttribArray: function() {},
|
|
||||||
disableVertexAttribArray: function() {},
|
|
||||||
vertexAttribPointer: function() {},
|
|
||||||
uniform1f: function() {},
|
|
||||||
uniform2fv: function() {},
|
|
||||||
getUniformLocation: function() {},
|
|
||||||
getAttribLocation: function() {}
|
|
||||||
};
|
|
||||||
});
|
});
|
||||||
|
|
||||||
it('disables the attrib pointers', function() {
|
it('returns the hit detection textures', function() {
|
||||||
sinon.spy(gl, 'getAttribLocation');
|
var textures = replay.getHitDetectionTextures();
|
||||||
sinon.spy(gl, 'disableVertexAttribArray');
|
|
||||||
|
|
||||||
var locations = replay.setUpProgram(gl, context, [2, 2], 1);
|
expect(textures).to.have.length(2);
|
||||||
replay.shutDownProgram(gl, locations);
|
expect(textures[0]).to.be(3);
|
||||||
expect(gl.disableVertexAttribArray.callCount).to.be(
|
expect(textures[1]).to.be(4);
|
||||||
gl.getAttribLocation.callCount);
|
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|||||||
Reference in New Issue
Block a user