Fix layer renderer scope issues
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@@ -290,7 +290,7 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
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// set scale transform for calculating tile positions on the canvas
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composeTransform(
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this.tempTransform_,
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this.tempTransform,
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width / 2,
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height / 2,
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canvasScale,
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@@ -346,7 +346,7 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
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currentZ
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);
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const originTileExtent = tileGrid.getTileCoordExtent(originTileCoord);
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const origin = applyTransform(this.tempTransform_, [
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const origin = applyTransform(this.tempTransform, [
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(tilePixelRatio * (originTileExtent[0] - canvasExtent[0])) /
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tileResolution,
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(tilePixelRatio * (canvasExtent[3] - originTileExtent[3])) /
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