Provide a pixel transform to render events

This commit is contained in:
Tim Schaub
2018-11-15 13:50:39 +01:00
parent 65ceb9264e
commit bc347e3eb0
4 changed files with 39 additions and 37 deletions

View File

@@ -13,6 +13,7 @@ import CanvasBuilderGroup from '../../render/canvas/BuilderGroup.js';
import InstructionsGroupExecutor from '../../render/canvas/ExecutorGroup.js';
import CanvasLayerRenderer from './Layer.js';
import {defaultOrder as defaultRenderOrder, getTolerance as getRenderTolerance, getSquaredTolerance as getSquaredRenderTolerance, renderFeature} from '../vector.js';
import {toString as transformToString} from '../../transform.js';
/**
* @classdesc
@@ -88,23 +89,42 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
}
/**
* @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
* @param {import("../../layer/Layer.js").State} layerState Layer state.
* @inheritDoc
*/
render(frameState, layerState) {
const replayGroup = this.replayGroup_;
renderFrame(frameState, layerState) {
const context = this.context;
const canvas = context.canvas;
const replayGroup = this.replayGroup_;
if (!replayGroup || replayGroup.isEmpty()) {
if (canvas.width > 0) {
canvas.width = 0;
}
return;
return canvas;
}
const extent = frameState.extent;
const pixelRatio = frameState.pixelRatio;
// a scale transform (we could add a createScale function in ol/transform)
const pixelTransform = [1 / pixelRatio, 0, 0, 1 / pixelRatio, 0, 0];
// resize and clear
const width = Math.round(frameState.size[0] * pixelRatio);
const height = Math.round(frameState.size[1] * pixelRatio);
if (canvas.width != width || canvas.height != height) {
canvas.width = width;
canvas.height = height;
const canvasTransform = transformToString(pixelTransform);
if (canvas.style.transform !== canvasTransform) {
canvas.style.transform = canvasTransform;
}
} else {
context.clearRect(0, 0, width, height);
}
this.preRender(context, frameState, pixelTransform);
const extent = frameState.extent;
const viewState = frameState.viewState;
const projection = viewState.projection;
const rotation = viewState.rotation;
@@ -122,22 +142,11 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
this.declutterTree_.clear();
}
// resize and clear
const width = Math.round(frameState.size[0] * pixelRatio);
const height = Math.round(frameState.size[1] * pixelRatio);
if (canvas.width != width || canvas.height != height) {
canvas.width = width;
canvas.height = height;
canvas.style.width = (width / pixelRatio) + 'px';
canvas.style.height = (height / pixelRatio) + 'px';
} else {
context.clearRect(0, 0, width, height);
}
const viewHints = frameState.viewHints;
const snapToPixel = !(viewHints[ViewHint.ANIMATING] || viewHints[ViewHint.INTERACTING]);
let transform = this.getRenderTransform(frameState, width, height, 0);
const transform = this.getRenderTransform(frameState, width, height, 0);
const skippedFeatureUids = layerState.managed ? frameState.skippedFeatureUids : {};
replayGroup.execute(context, transform, rotation, skippedFeatureUids, snapToPixel);
@@ -149,7 +158,7 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
while (startX < projectionExtent[0]) {
--world;
offsetX = worldWidth * world;
transform = this.getRenderTransform(frameState, width, height, offsetX);
const transform = this.getRenderTransform(frameState, width, height, offsetX);
replayGroup.execute(context, transform, rotation, skippedFeatureUids, snapToPixel);
startX += worldWidth;
}
@@ -158,31 +167,21 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
while (startX > projectionExtent[2]) {
++world;
offsetX = worldWidth * world;
transform = this.getRenderTransform(frameState, width, height, offsetX);
const transform = this.getRenderTransform(frameState, width, height, offsetX);
replayGroup.execute(context, transform, rotation, skippedFeatureUids, snapToPixel);
startX -= worldWidth;
}
}
if (this.getLayer().hasListener(RenderEventType.RENDER)) {
this.dispatchRenderEvent(context, frameState, transform);
this.dispatchRenderEvent(context, frameState, pixelTransform);
}
if (clipped) {
context.restore();
}
}
/**
* @inheritDoc
*/
renderFrame(frameState, layerState) {
const context = this.context;
this.preRender(context, frameState);
this.render(frameState, layerState);
this.postRender(context, frameState);
const canvas = context.canvas;
this.postRender(context, frameState, pixelTransform);
const opacity = layerState.opacity;
if (opacity !== canvas.style.opacity) {
@@ -302,7 +301,9 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
const replayGroup = new CanvasBuilderGroup(
getRenderTolerance(resolution, pixelRatio), extent, resolution,
pixelRatio, vectorSource.getOverlaps(), this.declutterTree_, vectorLayer.getRenderBuffer());
vectorSource.loadFeatures(extent, resolution, projection);
/**
* @param {import("../../Feature.js").default} feature Feature.
* @this {CanvasVectorLayerRenderer}