Rename _ol_renderer_webgl_Layer_ to WebGLLayerRenderer

This commit is contained in:
Frederic Junod
2018-01-11 14:28:01 +01:00
parent 4eb47881c1
commit bc1a019c74
4 changed files with 24 additions and 24 deletions

View File

@@ -21,7 +21,7 @@ import _ol_webgl_Context_ from '../../webgl/Context.js';
* @param {ol.renderer.webgl.Map} mapRenderer Map renderer.
* @param {ol.layer.Layer} layer Layer.
*/
var _ol_renderer_webgl_Layer_ = function(mapRenderer, layer) {
var WebGLLayerRenderer = function(mapRenderer, layer) {
LayerRenderer.call(this, layer);
@@ -86,7 +86,7 @@ var _ol_renderer_webgl_Layer_ = function(mapRenderer, layer) {
};
inherits(_ol_renderer_webgl_Layer_, LayerRenderer);
inherits(WebGLLayerRenderer, LayerRenderer);
/**
@@ -94,7 +94,7 @@ inherits(_ol_renderer_webgl_Layer_, LayerRenderer);
* @param {number} framebufferDimension Framebuffer dimension.
* @protected
*/
_ol_renderer_webgl_Layer_.prototype.bindFramebuffer = function(frameState, framebufferDimension) {
WebGLLayerRenderer.prototype.bindFramebuffer = function(frameState, framebufferDimension) {
var gl = this.mapRenderer.getGL();
@@ -140,7 +140,7 @@ _ol_renderer_webgl_Layer_.prototype.bindFramebuffer = function(frameState, frame
* @param {ol.LayerState} layerState Layer state.
* @param {ol.webgl.Context} context Context.
*/
_ol_renderer_webgl_Layer_.prototype.composeFrame = function(frameState, layerState, context) {
WebGLLayerRenderer.prototype.composeFrame = function(frameState, layerState, context) {
this.dispatchComposeEvent_(RenderEventType.PRECOMPOSE, context, frameState);
@@ -189,7 +189,7 @@ _ol_renderer_webgl_Layer_.prototype.composeFrame = function(frameState, layerSta
* @param {olx.FrameState} frameState Frame state.
* @private
*/
_ol_renderer_webgl_Layer_.prototype.dispatchComposeEvent_ = function(type, context, frameState) {
WebGLLayerRenderer.prototype.dispatchComposeEvent_ = function(type, context, frameState) {
var layer = this.getLayer();
if (layer.hasListener(type)) {
var viewState = frameState.viewState;
@@ -212,7 +212,7 @@ _ol_renderer_webgl_Layer_.prototype.dispatchComposeEvent_ = function(type, conte
/**
* @return {!ol.Transform} Matrix.
*/
_ol_renderer_webgl_Layer_.prototype.getTexCoordMatrix = function() {
WebGLLayerRenderer.prototype.getTexCoordMatrix = function() {
return this.texCoordMatrix;
};
@@ -220,7 +220,7 @@ _ol_renderer_webgl_Layer_.prototype.getTexCoordMatrix = function() {
/**
* @return {WebGLTexture} Texture.
*/
_ol_renderer_webgl_Layer_.prototype.getTexture = function() {
WebGLLayerRenderer.prototype.getTexture = function() {
return this.texture;
};
@@ -228,7 +228,7 @@ _ol_renderer_webgl_Layer_.prototype.getTexture = function() {
/**
* @return {!ol.Transform} Matrix.
*/
_ol_renderer_webgl_Layer_.prototype.getProjectionMatrix = function() {
WebGLLayerRenderer.prototype.getProjectionMatrix = function() {
return this.projectionMatrix;
};
@@ -236,7 +236,7 @@ _ol_renderer_webgl_Layer_.prototype.getProjectionMatrix = function() {
/**
* Handle webglcontextlost.
*/
_ol_renderer_webgl_Layer_.prototype.handleWebGLContextLost = function() {
WebGLLayerRenderer.prototype.handleWebGLContextLost = function() {
this.texture = null;
this.framebuffer = null;
this.framebufferDimension = undefined;
@@ -250,7 +250,7 @@ _ol_renderer_webgl_Layer_.prototype.handleWebGLContextLost = function() {
* @param {ol.webgl.Context} context Context.
* @return {boolean} whether composeFrame should be called.
*/
_ol_renderer_webgl_Layer_.prototype.prepareFrame = function(frameState, layerState, context) {};
WebGLLayerRenderer.prototype.prepareFrame = function(frameState, layerState, context) {};
/**
@@ -263,5 +263,5 @@ _ol_renderer_webgl_Layer_.prototype.prepareFrame = function(frameState, layerSta
* @return {T|undefined} Callback result.
* @template S,T,U
*/
_ol_renderer_webgl_Layer_.prototype.forEachLayerAtPixel = function(pixel, frameState, callback, thisArg) {};
export default _ol_renderer_webgl_Layer_;
WebGLLayerRenderer.prototype.forEachLayerAtPixel = function(pixel, frameState, callback, thisArg) {};
export default WebGLLayerRenderer;