Use texture to draw points with WebGL
This commit is contained in:
@@ -115,8 +115,10 @@ ol.renderer.webgl.VectorLayer.prototype.composeFrame =
|
||||
replayGroup.replay(context,
|
||||
this.locations_.a_position,
|
||||
this.locations_.a_offsets,
|
||||
this.locations_.a_texCoord,
|
||||
this.locations_.u_projectionMatrix,
|
||||
frameState.extent, frameState.pixelRatio,
|
||||
this.locations_.u_sizeMatrix,
|
||||
frameState.extent, frameState.pixelRatio, frameState.size,
|
||||
this.projectionMatrix,
|
||||
frameState.skippedFeatureUids);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user