getFeaturesInExtent() for VectorTile source

This commit is contained in:
Andreas Hocevar
2019-12-08 17:24:18 +01:00
parent f460198850
commit bbc1de280d
2 changed files with 112 additions and 1 deletions

View File

@@ -7,7 +7,7 @@ import VectorRenderTile from '../VectorRenderTile.js';
import Tile from '../VectorTile.js';
import {toSize} from '../size.js';
import UrlTile from './UrlTile.js';
import {getKeyZXY} from '../tilecoord.js';
import {getKeyZXY, fromKey} from '../tilecoord.js';
import {createXYZ, extentFromProjection, createForProjection} from '../tilegrid.js';
import {buffer as bufferExtent, getIntersection, intersects} from '../extent.js';
import EventType from '../events/EventType.js';
@@ -170,6 +170,51 @@ class VectorTile extends UrlTile {
}
/**
* Get features whose bounding box intersects the provided extent. Only features for cached
* tiles for the last rendered zoom level are available in the source. So this method is only
* suitable for requesting tiles for extents that are currently rendered.
*
* Features are returned in random tile order and as they are included in the tiles. This means
* they can be clipped, duplicated across tiles, and simplified to the render resolution.
*
* @param {import("../extent.js").Extent} extent Extent.
* @return {Array<import("../Feature.js").FeatureLike>} Features.
* @api
*/
getFeaturesInExtent(extent) {
const features = [];
const tileCache = this.tileCache;
if (tileCache.getCount() === 0) {
return features;
}
const z = fromKey(tileCache.peekFirstKey())[0];
const tileGrid = this.tileGrid;
tileCache.forEach(function(tile) {
if (tile.tileCoord[0] !== z || tile.getState() !== TileState.LOADED) {
return;
}
const sourceTiles = tile.getSourceTiles();
for (let i = 0, ii = sourceTiles.length; i < ii; ++i) {
const sourceTile = sourceTiles[i];
const tileCoord = sourceTile.tileCoord;
if (intersects(extent, tileGrid.getTileCoordExtent(tileCoord))) {
const tileFeatures = sourceTile.getFeatures();
if (tileFeatures) {
for (let j = 0, jj = tileFeatures.length; j < jj; ++j) {
const candidate = tileFeatures[j];
const geometry = candidate.getGeometry();
if (geometry.intersectsExtent(extent)) {
features.push(candidate);
}
}
}
}
}
});
return features;
}
/**
* @return {boolean} The source can have overlapping geometries.
*/