Making it so the canvas renderer returns true after rendering a feature. This saves an extra draw for every moveTo. p=vog,me r=me (closes #3225)
git-svn-id: http://svn.openlayers.org/trunk/openlayers@11851 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
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@@ -129,15 +129,24 @@ OpenLayers.Renderer.Canvas = OpenLayers.Class(OpenLayers.Renderer, {
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* Parameters:
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* Parameters:
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* feature - {<OpenLayers.Feature.Vector>}
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* feature - {<OpenLayers.Feature.Vector>}
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* style - {<Object>}
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* style - {<Object>}
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*
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* Returns:
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* {Boolean} The feature has been drawn completely. If the feature has no
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* geometry, undefined will be returned. If the feature is not rendered
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* for other reasons, false will be returned.
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*/
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*/
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drawFeature: function(feature, style) {
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drawFeature: function(feature, style) {
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style = style || feature.style;
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var rendered;
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style = this.applyDefaultSymbolizer(style);
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if (feature.geometry) {
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style = style || feature.style;
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this.features[feature.id] = [feature, style];
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style = this.applyDefaultSymbolizer(style);
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this.redraw();
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},
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this.features[feature.id] = [feature, style];
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this.redraw();
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rendered = true;
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}
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return rendered;
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},
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/**
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/**
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* Method: drawGeometry
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* Method: drawGeometry
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