Making it so the canvas renderer returns true after rendering a feature. This saves an extra draw for every moveTo. p=vog,me r=me (closes #3225)

git-svn-id: http://svn.openlayers.org/trunk/openlayers@11851 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
This commit is contained in:
Tim Schaub
2011-03-31 22:25:06 +00:00
parent 970ff2741f
commit bb9a11a469
+14 -5
View File
@@ -129,16 +129,25 @@ OpenLayers.Renderer.Canvas = OpenLayers.Class(OpenLayers.Renderer, {
* Parameters: * Parameters:
* feature - {<OpenLayers.Feature.Vector>} * feature - {<OpenLayers.Feature.Vector>}
* style - {<Object>} * style - {<Object>}
*
* Returns:
* {Boolean} The feature has been drawn completely. If the feature has no
* geometry, undefined will be returned. If the feature is not rendered
* for other reasons, false will be returned.
*/ */
drawFeature: function(feature, style) { drawFeature: function(feature, style) {
style = style || feature.style; var rendered;
style = this.applyDefaultSymbolizer(style); if (feature.geometry) {
style = style || feature.style;
style = this.applyDefaultSymbolizer(style);
this.features[feature.id] = [feature, style]; this.features[feature.id] = [feature, style];
this.redraw(); this.redraw();
rendered = true;
}
return rendered;
}, },
/** /**
* Method: drawGeometry * Method: drawGeometry
* Used when looping (in redraw) over the features; draws * Used when looping (in redraw) over the features; draws