Merge pull request #9091 from jahow/fix-heatmap-ie

Fix heatmap example in IE
This commit is contained in:
Andreas Hocevar
2018-12-29 17:18:09 +01:00
committed by GitHub
2 changed files with 10 additions and 6 deletions
+8 -5
View File
@@ -43,11 +43,14 @@ const map = new Map({
}) })
}); });
const blurHandler = function() {
blur.addEventListener('input', function() {
vector.setBlur(parseInt(blur.value, 10)); vector.setBlur(parseInt(blur.value, 10));
}); };
blur.addEventListener('input', blurHandler);
blur.addEventListener('change', blurHandler);
radius.addEventListener('input', function() { const radiusHandler = function() {
vector.setRadius(parseInt(radius.value, 10)); vector.setRadius(parseInt(radius.value, 10));
}); };
radius.addEventListener('input', radiusHandler);
radius.addEventListener('change', radiusHandler);
+2 -1
View File
@@ -18,6 +18,7 @@ import {
} from '../transform'; } from '../transform';
import {create, fromTransform} from '../vec/mat4'; import {create, fromTransform} from '../vec/mat4';
import WebGLPostProcessingPass from './PostProcessingPass'; import WebGLPostProcessingPass from './PostProcessingPass';
import {getContext} from '../webgl';
/** /**
@@ -220,7 +221,7 @@ class WebGLHelper extends Disposable {
* @private * @private
* @type {WebGLRenderingContext} * @type {WebGLRenderingContext}
*/ */
this.gl_ = this.canvas_.getContext('webgl'); this.gl_ = getContext(this.canvas_);
const gl = this.getGL(); const gl = this.getGL();
/** /**