Rename olx.View2DState to olx.ViewState and use viewState property
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@@ -114,15 +114,15 @@ ol.renderer.webgl.TileLayer.prototype.prepareFrame =
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var context = mapRenderer.getContext();
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var gl = mapRenderer.getGL();
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var view2DState = frameState.view2DState;
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var projection = view2DState.projection;
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var viewState = frameState.viewState;
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var projection = viewState.projection;
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var tileLayer = this.getLayer();
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goog.asserts.assertInstanceof(tileLayer, ol.layer.Tile);
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var tileSource = tileLayer.getSource();
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goog.asserts.assertInstanceof(tileSource, ol.source.Tile);
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var tileGrid = tileSource.getTileGridForProjection(projection);
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var z = tileGrid.getZForResolution(view2DState.resolution);
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var z = tileGrid.getZForResolution(viewState.resolution);
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var tileResolution = tileGrid.getResolution(z);
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var tilePixelSize =
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@@ -131,12 +131,12 @@ ol.renderer.webgl.TileLayer.prototype.prepareFrame =
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var tilePixelResolution = tileResolution / pixelRatio;
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var tileGutter = tileSource.getGutter();
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var center = view2DState.center;
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var center = viewState.center;
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var extent;
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if (tileResolution == view2DState.resolution) {
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if (tileResolution == viewState.resolution) {
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center = this.snapCenterToPixel(center, tileResolution, frameState.size);
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extent = ol.extent.getForView2DAndSize(
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center, tileResolution, view2DState.rotation, frameState.size);
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center, tileResolution, viewState.rotation, frameState.size);
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} else {
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extent = frameState.extent;
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}
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@@ -310,13 +310,13 @@ ol.renderer.webgl.TileLayer.prototype.prepareFrame =
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(center[1] - framebufferExtent[1]) /
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(framebufferExtent[3] - framebufferExtent[1]),
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0);
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if (view2DState.rotation !== 0) {
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goog.vec.Mat4.rotateZ(texCoordMatrix, view2DState.rotation);
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if (viewState.rotation !== 0) {
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goog.vec.Mat4.rotateZ(texCoordMatrix, viewState.rotation);
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}
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goog.vec.Mat4.scale(texCoordMatrix,
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frameState.size[0] * view2DState.resolution /
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frameState.size[0] * viewState.resolution /
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(framebufferExtent[2] - framebufferExtent[0]),
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frameState.size[1] * view2DState.resolution /
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frameState.size[1] * viewState.resolution /
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(framebufferExtent[3] - framebufferExtent[1]),
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1);
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goog.vec.Mat4.translate(texCoordMatrix,
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