Rename olx.View2DState to olx.ViewState and use viewState property

This commit is contained in:
Tim Schaub
2014-06-26 16:38:11 -04:00
parent 2e88f911dd
commit b9f444a008
27 changed files with 146 additions and 146 deletions

View File

@@ -114,15 +114,15 @@ ol.renderer.webgl.TileLayer.prototype.prepareFrame =
var context = mapRenderer.getContext();
var gl = mapRenderer.getGL();
var view2DState = frameState.view2DState;
var projection = view2DState.projection;
var viewState = frameState.viewState;
var projection = viewState.projection;
var tileLayer = this.getLayer();
goog.asserts.assertInstanceof(tileLayer, ol.layer.Tile);
var tileSource = tileLayer.getSource();
goog.asserts.assertInstanceof(tileSource, ol.source.Tile);
var tileGrid = tileSource.getTileGridForProjection(projection);
var z = tileGrid.getZForResolution(view2DState.resolution);
var z = tileGrid.getZForResolution(viewState.resolution);
var tileResolution = tileGrid.getResolution(z);
var tilePixelSize =
@@ -131,12 +131,12 @@ ol.renderer.webgl.TileLayer.prototype.prepareFrame =
var tilePixelResolution = tileResolution / pixelRatio;
var tileGutter = tileSource.getGutter();
var center = view2DState.center;
var center = viewState.center;
var extent;
if (tileResolution == view2DState.resolution) {
if (tileResolution == viewState.resolution) {
center = this.snapCenterToPixel(center, tileResolution, frameState.size);
extent = ol.extent.getForView2DAndSize(
center, tileResolution, view2DState.rotation, frameState.size);
center, tileResolution, viewState.rotation, frameState.size);
} else {
extent = frameState.extent;
}
@@ -310,13 +310,13 @@ ol.renderer.webgl.TileLayer.prototype.prepareFrame =
(center[1] - framebufferExtent[1]) /
(framebufferExtent[3] - framebufferExtent[1]),
0);
if (view2DState.rotation !== 0) {
goog.vec.Mat4.rotateZ(texCoordMatrix, view2DState.rotation);
if (viewState.rotation !== 0) {
goog.vec.Mat4.rotateZ(texCoordMatrix, viewState.rotation);
}
goog.vec.Mat4.scale(texCoordMatrix,
frameState.size[0] * view2DState.resolution /
frameState.size[0] * viewState.resolution /
(framebufferExtent[2] - framebufferExtent[0]),
frameState.size[1] * view2DState.resolution /
frameState.size[1] * viewState.resolution /
(framebufferExtent[3] - framebufferExtent[1]),
1);
goog.vec.Mat4.translate(texCoordMatrix,