Rename olx.View2DState to olx.ViewState and use viewState property

This commit is contained in:
Tim Schaub
2014-06-26 16:38:11 -04:00
parent 2e88f911dd
commit b9f444a008
27 changed files with 146 additions and 146 deletions

View File

@@ -90,8 +90,8 @@ ol.renderer.dom.TileLayer.prototype.prepareFrame =
}
var pixelRatio = frameState.pixelRatio;
var view2DState = frameState.view2DState;
var projection = view2DState.projection;
var viewState = frameState.viewState;
var projection = viewState.projection;
var tileLayer = this.getLayer();
goog.asserts.assertInstanceof(tileLayer, ol.layer.Tile);
@@ -99,14 +99,14 @@ ol.renderer.dom.TileLayer.prototype.prepareFrame =
goog.asserts.assertInstanceof(tileSource, ol.source.Tile);
var tileGrid = tileSource.getTileGridForProjection(projection);
var tileGutter = tileSource.getGutter();
var z = tileGrid.getZForResolution(view2DState.resolution);
var z = tileGrid.getZForResolution(viewState.resolution);
var tileResolution = tileGrid.getResolution(z);
var center = view2DState.center;
var center = viewState.center;
var extent;
if (tileResolution == view2DState.resolution) {
if (tileResolution == viewState.resolution) {
center = this.snapCenterToPixel(center, tileResolution, frameState.size);
extent = ol.extent.getForView2DAndSize(
center, tileResolution, view2DState.rotation, frameState.size);
center, tileResolution, viewState.rotation, frameState.size);
} else {
extent = frameState.extent;
}
@@ -217,9 +217,9 @@ ol.renderer.dom.TileLayer.prototype.prepareFrame =
origin = tileLayerZ.getOrigin();
ol.vec.Mat4.makeTransform2D(transform,
frameState.size[0] / 2, frameState.size[1] / 2,
resolution / view2DState.resolution,
resolution / view2DState.resolution,
view2DState.rotation,
resolution / viewState.resolution,
resolution / viewState.resolution,
viewState.rotation,
(origin[0] - center[0]) / resolution,
(center[1] - origin[1]) / resolution);
tileLayerZ.setTransform(transform);