Rename olx.View2DState to olx.ViewState and use viewState property
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@@ -97,7 +97,7 @@ ol.renderer.canvas.VectorLayer.prototype.composeFrame =
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replayContext.globalAlpha = layerState.opacity;
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replayGroup.replay(
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replayContext, frameState.extent, frameState.pixelRatio, transform,
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frameState.view2DState.rotation, frameState.skippedFeatureUids_);
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frameState.viewState.rotation, frameState.skippedFeatureUids_);
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if (replayContext != context) {
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this.dispatchRenderEvent(replayContext, frameState, transform);
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@@ -119,8 +119,8 @@ ol.renderer.canvas.VectorLayer.prototype.forEachFeatureAtPixel =
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return undefined;
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} else {
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var extent = frameState.extent;
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var resolution = frameState.view2DState.resolution;
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var rotation = frameState.view2DState.rotation;
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var resolution = frameState.viewState.resolution;
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var rotation = frameState.viewState.rotation;
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var layer = this.getLayer();
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return this.replayGroup_.forEachGeometryAtPixel(extent, resolution,
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rotation, coordinate, frameState.skippedFeatureUids_,
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@@ -170,9 +170,9 @@ ol.renderer.canvas.VectorLayer.prototype.prepareFrame =
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}
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var frameStateExtent = frameState.extent;
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var view2DState = frameState.view2DState;
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var projection = view2DState.projection;
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var resolution = view2DState.resolution;
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var viewState = frameState.viewState;
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var projection = viewState.projection;
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var resolution = viewState.resolution;
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var pixelRatio = frameState.pixelRatio;
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var vectorLayerRevision = vectorLayer.getRevision();
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var vectorLayerRenderOrder = vectorLayer.getRenderOrder();
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