Rename olx.View2DState to olx.ViewState and use viewState property
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@@ -170,8 +170,8 @@ ol.renderer.canvas.TileLayer.prototype.prepareFrame =
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//
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var pixelRatio = frameState.pixelRatio;
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var view2DState = frameState.view2DState;
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var projection = view2DState.projection;
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var viewState = frameState.viewState;
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var projection = viewState.projection;
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var tileLayer = this.getLayer();
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goog.asserts.assertInstanceof(tileLayer, ol.layer.Tile);
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@@ -179,18 +179,18 @@ ol.renderer.canvas.TileLayer.prototype.prepareFrame =
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goog.asserts.assertInstanceof(tileSource, ol.source.Tile);
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var tileGrid = tileSource.getTileGridForProjection(projection);
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var tileGutter = tileSource.getGutter();
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var z = tileGrid.getZForResolution(view2DState.resolution);
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var z = tileGrid.getZForResolution(viewState.resolution);
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var tilePixelSize =
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tileSource.getTilePixelSize(z, frameState.pixelRatio, projection);
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var tilePixelRatio = tilePixelSize / tileGrid.getTileSize(z);
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var tileResolution = tileGrid.getResolution(z);
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var tilePixelResolution = tileResolution / tilePixelRatio;
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var center = view2DState.center;
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var center = viewState.center;
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var extent;
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if (tileResolution == view2DState.resolution) {
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if (tileResolution == viewState.resolution) {
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center = this.snapCenterToPixel(center, tileResolution, frameState.size);
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extent = ol.extent.getForView2DAndSize(
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center, tileResolution, view2DState.rotation, frameState.size);
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center, tileResolution, viewState.rotation, frameState.size);
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} else {
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extent = frameState.extent;
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}
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@@ -400,9 +400,9 @@ ol.renderer.canvas.TileLayer.prototype.prepareFrame =
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ol.vec.Mat4.makeTransform2D(this.imageTransform_,
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pixelRatio * frameState.size[0] / 2,
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pixelRatio * frameState.size[1] / 2,
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pixelRatio * tilePixelResolution / view2DState.resolution,
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pixelRatio * tilePixelResolution / view2DState.resolution,
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view2DState.rotation,
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pixelRatio * tilePixelResolution / viewState.resolution,
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pixelRatio * tilePixelResolution / viewState.resolution,
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viewState.rotation,
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(origin[0] - center[0]) / tilePixelResolution,
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(center[1] - origin[1]) / tilePixelResolution);
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