Rename olx.View2DState to olx.ViewState and use viewState property

This commit is contained in:
Tim Schaub
2014-06-26 16:38:11 -04:00
parent 2e88f911dd
commit b9f444a008
27 changed files with 146 additions and 146 deletions

View File

@@ -101,16 +101,16 @@ ol.renderer.canvas.Map.prototype.dispatchComposeEvent_ =
if (map.hasListener(type)) {
var extent = frameState.extent;
var pixelRatio = frameState.pixelRatio;
var view2DState = frameState.view2DState;
var resolution = view2DState.resolution;
var rotation = view2DState.rotation;
var viewState = frameState.viewState;
var resolution = viewState.resolution;
var rotation = viewState.rotation;
ol.vec.Mat4.makeTransform2D(this.transform_,
this.canvas_.width / 2,
this.canvas_.height / 2,
pixelRatio / view2DState.resolution,
-pixelRatio / view2DState.resolution,
-view2DState.rotation,
-view2DState.center[0], -view2DState.center[1]);
pixelRatio / viewState.resolution,
-pixelRatio / viewState.resolution,
-viewState.rotation,
-viewState.center[0], -viewState.center[1]);
var vectorContext = new ol.render.canvas.Immediate(context, pixelRatio,
extent, this.transform_, rotation);
var replayGroup = new ol.render.canvas.ReplayGroup(
@@ -177,7 +177,7 @@ ol.renderer.canvas.Map.prototype.renderFrame = function(frameState) {
this.dispatchComposeEvent_(ol.render.EventType.PRECOMPOSE, frameState);
var layerStatesArray = frameState.layerStatesArray;
var viewResolution = frameState.view2DState.resolution;
var viewResolution = frameState.viewState.resolution;
var i, ii, layer, layerRenderer, layerState;
for (i = 0, ii = layerStatesArray.length; i < ii; ++i) {
layerState = layerStatesArray[i];