Rename olx.View2DState to olx.ViewState and use viewState property
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@@ -101,16 +101,16 @@ ol.renderer.canvas.Map.prototype.dispatchComposeEvent_ =
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if (map.hasListener(type)) {
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var extent = frameState.extent;
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var pixelRatio = frameState.pixelRatio;
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var view2DState = frameState.view2DState;
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var resolution = view2DState.resolution;
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var rotation = view2DState.rotation;
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var viewState = frameState.viewState;
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var resolution = viewState.resolution;
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var rotation = viewState.rotation;
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ol.vec.Mat4.makeTransform2D(this.transform_,
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this.canvas_.width / 2,
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this.canvas_.height / 2,
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pixelRatio / view2DState.resolution,
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-pixelRatio / view2DState.resolution,
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-view2DState.rotation,
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-view2DState.center[0], -view2DState.center[1]);
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pixelRatio / viewState.resolution,
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-pixelRatio / viewState.resolution,
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-viewState.rotation,
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-viewState.center[0], -viewState.center[1]);
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var vectorContext = new ol.render.canvas.Immediate(context, pixelRatio,
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extent, this.transform_, rotation);
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var replayGroup = new ol.render.canvas.ReplayGroup(
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@@ -177,7 +177,7 @@ ol.renderer.canvas.Map.prototype.renderFrame = function(frameState) {
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this.dispatchComposeEvent_(ol.render.EventType.PRECOMPOSE, frameState);
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var layerStatesArray = frameState.layerStatesArray;
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var viewResolution = frameState.view2DState.resolution;
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var viewResolution = frameState.viewState.resolution;
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var i, ii, layer, layerRenderer, layerState;
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for (i = 0, ii = layerStatesArray.length; i < ii; ++i) {
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layerState = layerStatesArray[i];
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