Rename olx.View2DState to olx.ViewState and use viewState property
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@@ -29,9 +29,9 @@ ol.animation.bounce = function(options) {
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return true;
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} else if (frameState.time < start + duration) {
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var delta = easing((frameState.time - start) / duration);
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var deltaResolution = resolution - frameState.view2DState.resolution;
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var deltaResolution = resolution - frameState.viewState.resolution;
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frameState.animate = true;
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frameState.view2DState.resolution += delta * deltaResolution;
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frameState.viewState.resolution += delta * deltaResolution;
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frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
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return true;
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} else {
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@@ -66,11 +66,11 @@ ol.animation.pan = function(options) {
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return true;
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} else if (frameState.time < start + duration) {
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var delta = 1 - easing((frameState.time - start) / duration);
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var deltaX = sourceX - frameState.view2DState.center[0];
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var deltaY = sourceY - frameState.view2DState.center[1];
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var deltaX = sourceX - frameState.viewState.center[0];
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var deltaY = sourceY - frameState.viewState.center[1];
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frameState.animate = true;
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frameState.view2DState.center[0] += delta * deltaX;
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frameState.view2DState.center[1] += delta * deltaY;
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frameState.viewState.center[0] += delta * deltaX;
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frameState.viewState.center[1] += delta * deltaY;
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frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
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return true;
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} else {
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@@ -107,11 +107,11 @@ ol.animation.rotate = function(options) {
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} else if (frameState.time < start + duration) {
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var delta = 1 - easing((frameState.time - start) / duration);
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var deltaRotation =
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(sourceRotation - frameState.view2DState.rotation) * delta;
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(sourceRotation - frameState.viewState.rotation) * delta;
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frameState.animate = true;
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frameState.view2DState.rotation += deltaRotation;
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frameState.viewState.rotation += deltaRotation;
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if (!goog.isNull(anchor)) {
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var center = frameState.view2DState.center;
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var center = frameState.viewState.center;
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ol.coordinate.sub(center, anchor);
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ol.coordinate.rotate(center, deltaRotation);
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ol.coordinate.add(center, anchor);
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@@ -149,9 +149,9 @@ ol.animation.zoom = function(options) {
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} else if (frameState.time < start + duration) {
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var delta = 1 - easing((frameState.time - start) / duration);
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var deltaResolution =
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sourceResolution - frameState.view2DState.resolution;
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sourceResolution - frameState.viewState.resolution;
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frameState.animate = true;
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frameState.view2DState.resolution += delta * deltaResolution;
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frameState.viewState.resolution += delta * deltaResolution;
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frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
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return true;
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} else {
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