Use WEBGL_MAX_TEXTURE_SIZE as default
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@@ -14,8 +14,7 @@ goog.require('ol.style.Style');
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var atlasManager = new ol.style.AtlasManager({
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// we increase the default size so that all symbols fit into
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// a single atlas image
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size: 512,
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maxSize: ol.WEBGL_MAX_TEXTURE_SIZE
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size: 512
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});
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var symbolInfo = [{
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