Webgl icon example / restore texture for icons
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@@ -113,7 +113,6 @@ class WebGLPointsLayerRenderer extends WebGLLayerRenderer {
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*/
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constructor(vectorLayer, options) {
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const uniforms = options.uniforms || {};
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uniforms.u_texture = getBlankImageData();
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const projectionMatrixTransform = createTransform();
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uniforms[DefaultUniform.PROJECTION_MATRIX] = projectionMatrixTransform;
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