Render vector tile vectors in correct sequence for the postrender event
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@@ -617,18 +617,16 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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}
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/**
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* Render the layer.
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* Render the vectors for this layer.
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* @param {CanvasRenderingContext2D} context Target context.
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* @param {import("../../Map.js").FrameState} frameState Frame state.
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* @param {HTMLElement} target Target that may be used to render content to.
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* @return {HTMLElement} The rendered element.
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*/
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renderFrame(frameState, target) {
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postRender(context, frameState) {
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const viewHints = frameState.viewHints;
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const hifi = !(
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viewHints[ViewHint.ANIMATING] || viewHints[ViewHint.INTERACTING]
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);
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super.renderFrame(frameState, target);
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this.renderedPixelToCoordinateTransform_ =
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frameState.pixelToCoordinateTransform.slice();
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this.renderedRotation_ = frameState.viewState.rotation;
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@@ -637,7 +635,6 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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this.getLayer()
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);
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const renderMode = layer.getRenderMode();
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const context = this.context;
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const alpha = context.globalAlpha;
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context.globalAlpha = layer.getOpacity();
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const replayTypes = VECTOR_REPLAYS[renderMode];
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@@ -725,7 +722,7 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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context.globalAlpha = alpha;
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this.ready = ready;
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return this.container;
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super.postRender(context, frameState);
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}
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/**
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