Add tile cache expiry infrastructure
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@@ -462,6 +462,7 @@ ol.renderer.webgl.TileLayer.prototype.renderFrame =
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}
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this.updateUsedTiles(frameState.usedTiles, tileSource, z, tileRange);
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this.scheduleExpireCache(frameState, tileSource);
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goog.vec.Mat4.makeIdentity(this.matrix_);
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goog.vec.Mat4.translate(this.matrix_,
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