Merge pull request #8371 from ahocevar/empty-replay-groups
Skip rendering when there is no replay group
This commit is contained in:
@@ -392,7 +392,9 @@ CanvasVectorTileLayerRenderer.prototype.postCompose = function(context, frameSta
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continue;
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continue;
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}
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}
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const replayGroup = sourceTile.getReplayGroup(layer, tileCoord.toString());
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const replayGroup = sourceTile.getReplayGroup(layer, tileCoord.toString());
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if (renderMode != VectorTileRenderType.VECTOR && !replayGroup.hasReplays(replayTypes)) {
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if (!replayGroup || !replayGroup.hasReplays(replayTypes)) {
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// sourceTile was not yet loaded when this.createReplayGroup_() was
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// called, or it has no replays of the types we want to render
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continue;
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continue;
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}
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}
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if (!transform) {
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if (!transform) {
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