Move ol.CanvasTextState to ol/render/canvas
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@@ -47,6 +47,14 @@ import {create as createTransform} from '../transform.js';
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*/
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/**
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* @typedef {Object} TextState
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* @property {string} font
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* @property {string} [textAlign]
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* @property {string} textBaseline
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*/
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/**
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* @const
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* @type {string}
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@@ -82,7 +82,7 @@ const CanvasImmediateRenderer = function(context, pixelRatio, extent, transform,
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/**
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* @private
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* @type {?ol.CanvasTextState}
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* @type {?module:ol/render/canvas~TextState}
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*/
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this.contextTextState_ = null;
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@@ -220,7 +220,7 @@ const CanvasImmediateRenderer = function(context, pixelRatio, extent, transform,
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/**
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* @private
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* @type {?ol.CanvasTextState}
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* @type {?module:ol/render/canvas~TextState}
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*/
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this.textState_ = null;
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@@ -775,7 +775,7 @@ CanvasImmediateRenderer.prototype.setContextStrokeState_ = function(strokeState)
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/**
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* @param {ol.CanvasTextState} textState Text state.
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* @param {module:ol/render/canvas~TextState} textState Text state.
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* @private
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*/
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CanvasImmediateRenderer.prototype.setContextTextState_ = function(textState) {
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@@ -96,12 +96,12 @@ const CanvasTextReplay = function(
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/**
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* @private
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* @type {ol.CanvasTextState}
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* @type {module:ol/render/canvas~TextState}
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*/
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this.textState_ = /** @type {ol.CanvasTextState} */ ({});
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this.textState_ = /** @type {module:ol/render/canvas~TextState} */ ({});
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/**
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* @type {!Object.<string, ol.CanvasTextState>}
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* @type {!Object.<string, module:ol/render/canvas~TextState>}
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*/
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this.textStates = {};
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@@ -404,7 +404,7 @@ CanvasTextReplay.prototype.drawChars_ = function(begin, end, declutterGroup) {
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}
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const textKey = this.textKey_;
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if (!(this.textKey_ in this.textStates)) {
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this.textStates[this.textKey_] = /** @type {ol.CanvasTextState} */ ({
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this.textStates[this.textKey_] = /** @type {module:ol/render/canvas~TextState} */ ({
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font: textState.font,
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textAlign: textState.textAlign || defaultTextAlign,
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scale: textState.scale
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@@ -21,14 +21,6 @@ const ol = {};
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*/
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/**
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* @typedef {{font: string,
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* textAlign: (string|undefined),
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* textBaseline: string}}
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*/
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ol.CanvasTextState;
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/**
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* Container for decluttered replay instructions that need to be rendered or
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* omitted together, i.e. when styles render both an image and text, or for the
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