With Erik's approval on #341, I'm happy with this. This restores the

mousewheel functionality we had in earlier releases in a similar way, rewritten
for handlers. (The benefit of handlers in this case is that handlers are 
write-once, use many, so the next mousewheel thing we get will *also* be able 
to use this code.)


git-svn-id: http://svn.openlayers.org/trunk/openlayers@2877 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
This commit is contained in:
crschmidt
2007-03-24 23:11:18 +00:00
parent b22958ff2e
commit b6e783fb66
2 changed files with 30 additions and 6 deletions

View File

@@ -13,6 +13,14 @@ OpenLayers.Handler.MouseWheel.prototype = OpenLayers.Class.inherit( OpenLayers.H
/** @type function **/
wheelListener: null,
/** @type OpenLayers.Pixel
* @private
*
* mousePosition is necessary because evt.clientX/Y is buggy in Moz on
* wheel events, so we cache and use the value from the last mousemove.
**/
mousePosition: null,
/**
* @constructor
*
@@ -68,8 +76,7 @@ OpenLayers.Handler.MouseWheel.prototype = OpenLayers.Class.inherit( OpenLayers.H
// add the mouse position to the event because mozilla has a bug
// with clientX and clientY (see https://bugzilla.mozilla.org/show_bug.cgi?id=352179)
// getLonLatFromViewPortPx(e) returns wrong values
// TODO FIXME FIXME this might not be the right way to port the 2.3 behavior
e.xy = this.map.events.getMousePosition(e);
e.xy = this.mousePosition;
if (delta < 0) {
this.callback("down", [e, delta]);
} else {
@@ -82,6 +89,10 @@ OpenLayers.Handler.MouseWheel.prototype = OpenLayers.Class.inherit( OpenLayers.H
}
},
mousemove: function (evt) {
this.mousePosition = evt.xy;
},
activate: function (evt) {
OpenLayers.Handler.prototype.activate.apply(this, arguments);
//register mousewheel events specifically on the window and document