Merge pull request #1330 from twpayne/fail-if-major-performance-caveat

Don't use WebGL if there as a major performance caveat
This commit is contained in:
Tom Payne
2013-12-04 04:58:46 -08:00
2 changed files with 19 additions and 12 deletions

View File

@@ -88,6 +88,7 @@ ol.renderer.webgl.Map = function(container, map) {
this.gl_ = ol.webgl.getContext(this.canvas_, {
antialias: true,
depth: false,
failIfMajorPerformanceCaveat: true,
preserveDrawingBuffer: false,
stencil: false
});

View File

@@ -52,15 +52,21 @@ ol.webgl.getContext = function(canvas, opt_attributes) {
* @const
* @type {boolean}
*/
ol.webgl.SUPPORTED = (function() {
if (!('WebGLRenderingContext' in goog.global)) {
return false;
}
try {
var canvas = /** @type {HTMLCanvasElement} */
(goog.dom.createElement(goog.dom.TagName.CANVAS));
return !goog.isNull(ol.webgl.getContext(canvas));
} catch (e) {
return false;
}
})();
ol.webgl.SUPPORTED = (
/**
* @return {boolean} WebGL supported.
*/
function() {
if (!('WebGLRenderingContext' in goog.global)) {
return false;
}
try {
var canvas = /** @type {HTMLCanvasElement} */
(goog.dom.createElement(goog.dom.TagName.CANVAS));
return !goog.isNull(ol.webgl.getContext(canvas, {
failIfMajorPerformanceCaveat: true
}));
} catch (e) {
return false;
}
})();