Add and fix documentation for atlas manager
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<h4 id="title">Symbols with WebGL example</h4>
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<p id="shortdesc">Using symbols in an atlas with WebGL.</p>
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<div id="docs">
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<p>When using symbol styles with WebGL, OpenLayers would render the symbol
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on a temporary image and would create a WebGL texture for each image. For a
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better performance, it is recommended to use atlas images (similar to
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image sprites with CSS), so that the number of textures is reduced. OpenLayers
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provides an <code>AtlasManager</code>, which when passed to the constructor
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of a symbol style, will create atlases for the symbols.</p>
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<p>See the <a href="symbol-atlas-webgl.js" target="_blank">symbol-atlas-webgl.js source</a> to see how this is done.</p>
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</div>
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<div id="tags">webgl, symbol, atlas, vector, point</div>
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