Fix freeze on export PDF example
The PDF was only generated AFTER requesting new tiles. When no new tiles where needed, the callback never completed. Also fixed fitting the correct extent. Fixes #7830.
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@@ -5,6 +5,7 @@ import {defaults as defaultControls} from '../src/ol/control.js';
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import WKT from '../src/ol/format/WKT.js';
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import TileLayer from '../src/ol/layer/Tile.js';
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import VectorLayer from '../src/ol/layer/Vector.js';
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import {unByKey} from '../src/ol/Observable.js';
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import OSM from '../src/ol/source/OSM.js';
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import VectorSource from '../src/ol/source/Vector.js';
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@@ -74,37 +75,51 @@ exportButton.addEventListener('click', function() {
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++loading;
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};
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function tileLoadEnd() {
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++loaded;
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if (loading === loaded) {
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const canvas = this;
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window.setTimeout(function() {
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loading = 0;
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loaded = 0;
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const data = canvas.toDataURL('image/png');
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const pdf = new jsPDF('landscape', undefined, format);
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pdf.addImage(data, 'JPEG', 0, 0, dim[0], dim[1]);
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pdf.save('map.pdf');
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source.un('tileloadstart', tileLoadStart);
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source.un('tileloadend', tileLoadEnd, canvas);
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source.un('tileloaderror', tileLoadEnd, canvas);
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map.setSize(size);
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map.getView().fit(extent);
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map.renderSync();
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exportButton.disabled = false;
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document.body.style.cursor = 'auto';
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}, 100);
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}
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let timer;
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let keys = [];
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function tileLoadEndFactory(canvas) {
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return () => {
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++loaded;
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if (timer) {
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clearTimeout(timer);
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timer = null;
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}
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if (loading === loaded) {
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timer = window.setTimeout(() => {
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loading = 0;
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loaded = 0;
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const data = canvas.toDataURL('image/jpeg');
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const pdf = new jsPDF('landscape', undefined, format);
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pdf.addImage(data, 'JPEG', 0, 0, dim[0], dim[1]);
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pdf.save('map.pdf');
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keys.forEach(unByKey);
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keys = [];
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map.setSize(size);
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map.getView().fit(extent, {size});
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map.renderSync();
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exportButton.disabled = false;
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document.body.style.cursor = 'auto';
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}, 500);
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}
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};
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}
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map.once('postcompose', function(event) {
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source.on('tileloadstart', tileLoadStart);
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source.on('tileloadend', tileLoadEnd, event.context.canvas);
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source.on('tileloaderror', tileLoadEnd, event.context.canvas);
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const canvas = event.context.canvas;
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const tileLoadEnd = tileLoadEndFactory(canvas);
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keys = [
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source.on('tileloadstart', tileLoadStart),
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source.on('tileloadend', tileLoadEnd),
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source.on('tileloaderror', tileLoadEnd)
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];
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tileLoadEnd();
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});
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map.setSize([width, height]);
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map.getView().fit(extent);
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const printSize = [width, height];
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map.setSize(printSize);
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map.getView().fit(extent, {size: printSize});
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loaded = -1;
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map.renderSync();
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}, false);
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