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@@ -23,7 +23,7 @@ ol.render.canvas.ImageReplay = function(
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/**
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* @private
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* @type {Array.<*>}
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* @type {ol.DeclutterGroup}
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*/
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this.declutterGroup_ = null;
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@@ -220,7 +220,7 @@ ol.render.canvas.ImageReplay.prototype.setImageStyle = function(imageStyle, decl
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var origin = imageStyle.getOrigin();
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this.anchorX_ = anchor[0];
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this.anchorY_ = anchor[1];
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this.declutterGroup_ = /** @type {Array.<*>} */ (declutterGroup);
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this.declutterGroup_ = /** @type {ol.DeclutterGroup} */ (declutterGroup);
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this.hitDetectionImage_ = hitDetectionImage;
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this.image_ = image;
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this.height_ = size[1];
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@@ -156,7 +156,7 @@ ol.inherits(ol.render.canvas.Replay, ol.render.VectorContext);
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* @param {HTMLImageElement|HTMLCanvasElement|HTMLVideoElement} image Image.
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* @param {number} anchorX Anchor X.
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* @param {number} anchorY Anchor Y.
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* @param {Array.<*>} declutterGroup Declutter group.
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* @param {ol.DeclutterGroup} declutterGroup Declutter group.
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* @param {number} height Height.
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* @param {number} opacity Opacity.
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* @param {number} originX Origin X.
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@@ -383,7 +383,7 @@ ol.render.canvas.Replay.prototype.fill_ = function(context, rotation) {
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/**
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* @param {Array.<*>} declutterGroup Declutter group.
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* @param {ol.DeclutterGroup} declutterGroup Declutter group.
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*/
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ol.render.canvas.Replay.prototype.renderDeclutter_ = function(declutterGroup) {
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if (declutterGroup && declutterGroup.length > 5) {
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@@ -537,7 +537,7 @@ ol.render.canvas.Replay.prototype.replay_ = function(
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// Remaining arguments in DRAW_IMAGE are in alphabetical order
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anchorX = /** @type {number} */ (instruction[4]);
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anchorY = /** @type {number} */ (instruction[5]);
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declutterGroup = /** @type {Array.<*>} */ (instruction[6]);
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declutterGroup = /** @type {ol.DeclutterGroup} */ (instruction[6]);
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var height = /** @type {number} */ (instruction[7]);
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var opacity = /** @type {number} */ (instruction[8]);
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var originX = /** @type {number} */ (instruction[9]);
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@@ -565,7 +565,7 @@ ol.render.canvas.Replay.prototype.replay_ = function(
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var images = /** @type {Array.<HTMLCanvasElement>} */ (instruction[3]);
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// Remaining arguments in DRAW_CHARS are in alphabetical order
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var baseline = /** @type {number} */ (instruction[4]);
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declutterGroup = /** @type {Array.<*>} */ (instruction[5]);
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declutterGroup = /** @type {ol.DeclutterGroup} */ (instruction[5]);
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var exceedLength = /** @type {number} */ (instruction[6]);
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var maxAngle = /** @type {number} */ (instruction[7]);
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var measure = /** @type {function(string):number} */ (instruction[8]);
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@@ -41,13 +41,7 @@ ol.render.canvas.ReplayGroup = function(
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this.declutterTree_ = declutterTree;
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/**
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* Container for decluttered replay instructions that need to be rendered or
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* omitted together, i.e. when styles render both an image and text. The basic
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* elements of this array are `[minX, minY, maxX, maxY, count]`, where the
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* first four entries are the rendered extent in pixel space. `count` is the
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* number of replay instructions in the group. In addition to these basic
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* elements, declutter instructions are appended to the array.
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* @type {Array.<*>}
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* @type {ol.DeclutterGroup}
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* @private
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*/
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this.declutterGroup_ = null;
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@@ -224,7 +218,7 @@ ol.render.canvas.ReplayGroup.replayDeclutterHitDetection = function(
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/**
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* @param {boolean} group Group with previous replay.
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* @return {Array.<*>} Declutter instruction group.
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* @return {ol.DeclutterGroup} Declutter instruction group.
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*/
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ol.render.canvas.ReplayGroup.prototype.addDeclutter = function(group) {
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var declutter = null;
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@@ -297,7 +291,8 @@ ol.render.canvas.ReplayGroup.prototype.finish = function() {
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* to skip.
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* @param {function((ol.Feature|ol.render.Feature)): T} callback Feature
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* callback.
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* @param {Object.<string, Array.<*>>} declutterReplays Declutter replays.
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* @param {Object.<string, ol.DeclutterGroup>} declutterReplays Declutter
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* replays.
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* @return {T|undefined} Callback result.
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* @template T
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*/
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@@ -426,7 +421,8 @@ ol.render.canvas.ReplayGroup.prototype.isEmpty = function() {
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* to skip.
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* @param {Array.<ol.render.ReplayType>=} opt_replayTypes Ordered replay types
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* to replay. Default is {@link ol.render.replay.ORDER}
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* @param {Object.<string, Array.<*>>=} opt_declutterReplays Declutter replays.
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* @param {Object.<string, ol.DeclutterGroup>=} opt_declutterReplays Declutter
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* replays.
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*/
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ol.render.canvas.ReplayGroup.prototype.replay = function(context,
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transform, viewRotation, skippedFeaturesHash, opt_replayTypes, opt_declutterReplays) {
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@@ -479,7 +475,8 @@ ol.render.canvas.ReplayGroup.prototype.replay = function(context,
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* Feature callback.
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* @param {ol.Extent=} opt_hitExtent Only check features that intersect this
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* extent.
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* @param {Object.<string, Array.<*>>=} opt_declutterReplays Declutter replays.
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* @param {Object.<string, ol.DeclutterGroup>=} opt_declutterReplays Declutter
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* replays.
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* @return {T|undefined} Callback result.
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* @template T
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*/
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@@ -527,7 +524,7 @@ ol.render.canvas.ReplayGroup.prototype.replayHitDetection_ = function(
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* @private
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* @type {Object.<ol.render.ReplayType,
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* function(new: ol.render.canvas.Replay, number, ol.Extent,
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* number, number, boolean, Array.<Array.<*>>)>}
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* number, number, boolean, Array.<ol.DeclutterGroup>)>}
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*/
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ol.render.canvas.ReplayGroup.BATCH_CONSTRUCTORS_ = {
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'Circle': ol.render.canvas.PolygonReplay,
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@@ -32,7 +32,7 @@ ol.render.canvas.TextReplay = function(
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/**
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* @private
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* @type {Array.<*>}
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* @type {ol.DeclutterGroup}
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*/
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this.declutterGroup_;
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@@ -401,7 +401,7 @@ ol.render.canvas.TextReplay.prototype.drawTextImage_ = function(label, begin, en
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* @private
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* @param {number} begin Begin.
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* @param {number} end End.
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* @param {Array.<*>} declutterGroup Declutter group.
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* @param {ol.DeclutterGroup} declutterGroup Declutter group.
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*/
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ol.render.canvas.TextReplay.prototype.drawChars_ = function(begin, end, declutterGroup) {
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var pixelRatio = this.pixelRatio;
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@@ -454,7 +454,7 @@ ol.render.canvas.TextReplay.prototype.setTextStyle = function(textStyle, declutt
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if (!textStyle) {
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this.text_ = '';
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} else {
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this.declutterGroup_ = /** @type {Array.<*>} */ (declutterGroup);
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this.declutterGroup_ = /** @type {ol.DeclutterGroup} */ (declutterGroup);
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var textFillStyle = textStyle.getFill();
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if (!textFillStyle) {
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fillState = this.textFillState_ = null;
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@@ -123,13 +123,13 @@ ol.render.VectorContext.prototype.setFillStrokeStyle = function(fillStyle, strok
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/**
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* @param {ol.style.Image} imageStyle Image style.
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* @param {Array.<*>=} opt_declutterGroup Declutter.
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* @param {ol.DeclutterGroup=} opt_declutterGroup Declutter.
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*/
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ol.render.VectorContext.prototype.setImageStyle = function(imageStyle, opt_declutterGroup) {};
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/**
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* @param {ol.style.Text} textStyle Text style.
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* @param {Array.<*>=} opt_declutterGroup Declutter.
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* @param {ol.DeclutterGroup=} opt_declutterGroup Declutter.
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*/
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ol.render.VectorContext.prototype.setTextStyle = function(textStyle, opt_declutterGroup) {};
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@@ -167,6 +167,20 @@ ol.Coordinate;
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ol.CoordinateFormatType;
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/**
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* Container for decluttered replay instructions that need to be rendered or
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* omitted together, i.e. when styles render both an image and text, or for the
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* characters that form text along lines. The basic elements of this array are
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* `[minX, minY, maxX, maxY, count]`, where the first four entries are the
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* rendered extent of the group in pixel space. `count` is the number of styles
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* in the group, i.e. 2 when an image and a text are grouped, or 1 otherwise.
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* In addition to these four elements, declutter instruction arrays (i.e. the
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* arguments to @{link ol.render.canvas.drawImage} are appended to the array.
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* @typedef {Array.<*>}
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*/
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ol.DeclutterGroup;
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/**
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* A function that takes a {@link ol.MapBrowserEvent} and two
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* {@link ol.Pixel}s and returns a `{boolean}`. If the condition is met,
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