Avoid simplifying geometries when it will have no effect
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@@ -87,6 +87,12 @@ ol.geom.Geometry = function() {
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*/
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this.simplifiedGeometryCache_ = {};
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/**
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* @private
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* @type {number}
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*/
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this.simplifiedGeometryMaxMinSquaredTolerance_ = 0;
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/**
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* @private
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* @type {number}
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@@ -207,9 +213,14 @@ ol.geom.Geometry.prototype.getRevision = function() {
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ol.geom.Geometry.prototype.getSimplifiedGeometry = function(squaredTolerance) {
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if (this.simplifiedGeometryRevision_ != this.revision) {
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goog.object.clear(this.simplifiedGeometryCache_);
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this.simplifiedGeometryMaxMinSquaredTolerance_ = 0;
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this.simplifiedGeometryRevision_ = this.revision;
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}
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if (squaredTolerance < 0) {
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// If squaredTolerance is negative or if we know that simplification will not
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// have any effect then just return this.
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if (squaredTolerance < 0 ||
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(this.simplifiedGeometryMaxMinSquaredTolerance_ !== 0 &&
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squaredTolerance <= this.simplifiedGeometryMaxMinSquaredTolerance_)) {
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return this;
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}
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var key = squaredTolerance.toString();
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@@ -218,8 +229,20 @@ ol.geom.Geometry.prototype.getSimplifiedGeometry = function(squaredTolerance) {
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} else {
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var simplifiedGeometry =
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this.getSimplifiedGeometryInternal(squaredTolerance);
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this.simplifiedGeometryCache_[key] = simplifiedGeometry;
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return simplifiedGeometry;
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var simplifiedFlatCoordinates = simplifiedGeometry.getFlatCoordinates();
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if (simplifiedFlatCoordinates.length < this.flatCoordinates.length) {
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this.simplifiedGeometryCache_[key] = simplifiedGeometry;
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return simplifiedGeometry;
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} else {
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// Simplification did not actually remove any coordinates. We now know
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// that any calls to getSimplifiedGeometry with a squaredTolerance less
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// than or equal to the current squaredTolerance will also not have any
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// effect. This allows us to short circuit simplification (saving CPU
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// cycles) and prevents the cache of simplified geometries from filling
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// up with useless identical copies of this geometry (saving memory).
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this.simplifiedGeometryMaxMinSquaredTolerance_ = squaredTolerance;
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return this;
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}
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}
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};
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