defer preload of tiles not immediately required
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test/rendering/cases/webgl-tile-preload/expected.png
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test/rendering/cases/webgl-tile-preload/expected.png
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test/rendering/cases/webgl-tile-preload/main.js
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test/rendering/cases/webgl-tile-preload/main.js
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import Map from '../../../../src/ol/Map.js';
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import TileDebug from '../../../../src/ol/source/TileDebug.js';
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import TileLayer from '../../../../src/ol/layer/WebGLTile.js';
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import View from '../../../../src/ol/View.js';
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new Map({
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target: 'map',
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layers: [
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new TileLayer({
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source: new TileDebug(),
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preload: Infinity,
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}),
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],
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view: new View({
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center: [0, 0],
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zoom: 0.5,
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}),
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});
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render();
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