Simplify vector tile projection handling

This commit is contained in:
ahocevar
2019-03-10 09:34:40 +01:00
parent 7002053678
commit b2722542fe
10 changed files with 148 additions and 181 deletions

View File

@@ -10,8 +10,6 @@ import EventType from '../../events/EventType.js';
import rbush from 'rbush';
import {buffer, containsCoordinate, equals, getIntersection, getTopLeft, intersects} from '../../extent.js';
import VectorTileRenderType from '../../layer/VectorTileRenderType.js';
import {equivalent as equivalentProjection} from '../../proj.js';
import Units from '../../proj/Units.js';
import ReplayType from '../../render/canvas/BuilderType.js';
import {labelCache} from '../../render/canvas.js';
import CanvasBuilderGroup from '../../render/canvas/BuilderGroup.js';
@@ -264,12 +262,6 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
const sharedExtent = getIntersection(tileExtent, sourceTileExtent);
const bufferedExtent = equals(sourceTileExtent, sharedExtent) ? null :
buffer(sharedExtent, layer.getRenderBuffer() * resolution, this.tmpExtent);
const tileProjection = sourceTile.getProjection();
let reproject = false;
if (!equivalentProjection(projection, tileProjection)) {
reproject = true;
sourceTile.setProjection(projection);
}
builderState.dirty = false;
const builderGroup = new CanvasBuilderGroup(0, sharedExtent, resolution,
pixelRatio, !!this.declutterTree_);
@@ -298,15 +290,6 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
}
for (let i = 0, ii = features.length; i < ii; ++i) {
const feature = features[i];
if (reproject) {
if (tileProjection.getUnits() == Units.TILE_PIXELS) {
// projected tile extent
tileProjection.setWorldExtent(sourceTileExtent);
// tile extent in tile pixel space
tileProjection.setExtent(sourceTile.getExtent());
}
feature.getGeometry().transform(tileProjection, projection);
}
if (!bufferedExtent || intersects(bufferedExtent, feature.getGeometry().getExtent())) {
render.call(this, feature);
}