diff --git a/examples/min-zoom.html b/examples/min-zoom.html
new file mode 100644
index 0000000000..6f03f6d311
--- /dev/null
+++ b/examples/min-zoom.html
@@ -0,0 +1,12 @@
+---
+layout: example.html
+title: View Min-Zoom
+shortdesc: Demonstrates how the view's minimum zoom level can be changed.
+docs: >
+ The minZoom option for a view limits how far out you can
+ zoom. This property can be updated by calling view.setMinZoom(newMinZoom).
+ In this example, the minimum zoom level is set so that you only see one
+ world at a time. Resize your browser window to change the threshold.
+tags: "min, zoom"
+---
+
diff --git a/examples/min-zoom.js b/examples/min-zoom.js
new file mode 100644
index 0000000000..af35ff4405
--- /dev/null
+++ b/examples/min-zoom.js
@@ -0,0 +1,36 @@
+goog.require('ol.Map');
+goog.require('ol.View');
+goog.require('ol.layer.Tile');
+goog.require('ol.source.OSM');
+
+var viewport = document.getElementById('map');
+
+function getMinZoom() {
+ var width = viewport.clientWidth;
+ return Math.ceil(Math.LOG2E * Math.log(width / 256));
+}
+
+var initialZoom = getMinZoom();
+
+var view = new ol.View({
+ center: [0, 0],
+ minZoom: initialZoom,
+ zoom: initialZoom
+});
+
+var map = new ol.Map({
+ layers: [
+ new ol.layer.Tile({
+ source: new ol.source.OSM()
+ })
+ ],
+ target: 'map',
+ view: view
+});
+
+window.addEventListener('resize', function() {
+ var minZoom = getMinZoom();
+ if (minZoom !== view.getMinZoom()) {
+ view.setMinZoom(minZoom);
+ }
+});