Make touch zoom animation duration configurable
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@@ -343,6 +343,11 @@
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* @property {number|undefined} threshold Minimal angle to start a rotation.
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* @property {number|undefined} threshold Minimal angle to start a rotation.
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*/
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*/
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/**
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* @typedef {Object} ol.interaction.TouchZoomOptions
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* @property {number|undefined} duration Animation duration. Default is 400ms.
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*/
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/**
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/**
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* @typedef {Object} ol.layer.BaseOptions
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* @typedef {Object} ol.layer.BaseOptions
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* @property {number|undefined} brightness Brightness.
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* @property {number|undefined} brightness Brightness.
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@@ -9,20 +9,17 @@ goog.require('ol.interaction.Interaction');
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goog.require('ol.interaction.Touch');
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goog.require('ol.interaction.Touch');
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/**
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* @define {number} Animation duration.
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*/
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ol.interaction.TOUCHZOOM_ANIMATION_DURATION = 400;
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/**
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/**
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* Allows the user to zoom the map by pinching with two fingers
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* Allows the user to zoom the map by pinching with two fingers
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* on a touch screen.
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* on a touch screen.
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* @constructor
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* @constructor
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* @extends {ol.interaction.Touch}
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* @extends {ol.interaction.Touch}
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* @param {ol.interaction.TouchZoomOptions=} opt_options Options.
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*/
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*/
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ol.interaction.TouchZoom = function() {
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ol.interaction.TouchZoom = function(opt_options) {
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var options = goog.isDef(opt_options) ? opt_options : {};
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goog.base(this);
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goog.base(this);
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@@ -32,6 +29,12 @@ ol.interaction.TouchZoom = function() {
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*/
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*/
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this.anchor_ = null;
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this.anchor_ = null;
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/**
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* @private
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* @type {number}
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*/
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this.duration_ = goog.isDef(options.duration) ? options.duration : 400;
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/**
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/**
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* @private
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* @private
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* @type {number|undefined}
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* @type {number|undefined}
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@@ -107,7 +110,7 @@ ol.interaction.TouchZoom.prototype.handleTouchEnd =
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// Direction is > 0 if pinching out, and < 0 if pinching in.
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// Direction is > 0 if pinching out, and < 0 if pinching in.
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var direction = this.lastScaleDelta_ - 1;
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var direction = this.lastScaleDelta_ - 1;
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ol.interaction.Interaction.zoom(map, view, view2DState.resolution,
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ol.interaction.Interaction.zoom(map, view, view2DState.resolution,
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this.anchor_, ol.interaction.TOUCHZOOM_ANIMATION_DURATION, direction);
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this.anchor_, this.duration_, direction);
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return false;
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return false;
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} else {
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} else {
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return true;
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return true;
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