Create geometryWidths array only when needed
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@@ -194,7 +194,10 @@ class CanvasTextBuilder extends CanvasInstructionsBuilder {
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} else {
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} else {
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const geometryWidths = [];
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let geometryWidths = null;
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if (!textState.overflow) {
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geometryWidths = [];
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}
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switch (geometryType) {
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switch (geometryType) {
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case GeometryType.POINT:
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case GeometryType.POINT:
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case GeometryType.MULTI_POINT:
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case GeometryType.MULTI_POINT:
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@@ -264,8 +267,7 @@ class CanvasTextBuilder extends CanvasInstructionsBuilder {
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}),
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}),
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!!textState.backgroundFill, !!textState.backgroundStroke,
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!!textState.backgroundFill, !!textState.backgroundStroke,
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this.text_, this.textKey_, this.strokeKey_, this.fillKey_,
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this.text_, this.textKey_, this.strokeKey_, this.fillKey_,
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this.textOffsetX_, this.textOffsetY_,
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this.textOffsetX_, this.textOffsetY_, geometryWidths
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geometryWidths.length > 0 ? geometryWidths : null
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]);
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]);
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this.hitDetectionInstructions.push([CanvasInstruction.DRAW_IMAGE, begin, end,
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this.hitDetectionInstructions.push([CanvasInstruction.DRAW_IMAGE, begin, end,
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null, Infinity, Infinity, this.declutterGroup_, Infinity, 1, 0, 0,
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null, Infinity, Infinity, this.declutterGroup_, Infinity, 1, 0, 0,
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@@ -273,8 +275,7 @@ class CanvasTextBuilder extends CanvasInstructionsBuilder {
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textState.padding,
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textState.padding,
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!!textState.backgroundFill, !!textState.backgroundStroke,
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!!textState.backgroundFill, !!textState.backgroundStroke,
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this.text_, this.textKey_, this.strokeKey_, this.fillKey_,
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this.text_, this.textKey_, this.strokeKey_, this.fillKey_,
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this.textOffsetX_, this.textOffsetY_,
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this.textOffsetX_, this.textOffsetY_, geometryWidths
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geometryWidths.length > 0 ? geometryWidths : null
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]);
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]);
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this.endGeometry(geometry, feature);
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this.endGeometry(geometry, feature);
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