Merge pull request #913 from ahocevar/modify-feature
Simplifying and unhacking the ModifyFeature control. r=@bartvde
This commit is contained in:
@@ -4,8 +4,7 @@
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* full text of the license. */
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/**
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* @requires OpenLayers/Control/DragFeature.js
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* @requires OpenLayers/Control/SelectFeature.js
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* @requires OpenLayers/Handler/Drag.js
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* @requires OpenLayers/Handler/Keyboard.js
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*/
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@@ -50,7 +49,7 @@ OpenLayers.Control.ModifyFeature = OpenLayers.Class(OpenLayers.Control, {
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* Default is true.
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*/
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toggle: true,
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/**
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* APIProperty: standalone
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* {Boolean} Set to true to create a control without SelectFeature
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@@ -67,20 +66,26 @@ OpenLayers.Control.ModifyFeature = OpenLayers.Class(OpenLayers.Control, {
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* {<OpenLayers.Layer.Vector>}
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*/
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layer: null,
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/**
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* Property: feature
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* {<OpenLayers.Feature.Vector>} Feature currently available for modification.
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*/
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feature: null,
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/**
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* Property: vertex
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* {<OpenLayers.Feature.Vector>} Vertex currently being modified.
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*/
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vertex: null,
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/**
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* Property: vertices
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* {Array(<OpenLayers.Feature.Vector>)} Verticies currently available
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* for dragging.
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*/
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vertices: null,
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/**
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* Property: virtualVertices
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* {Array(<OpenLayers.Feature.Vector>)} Virtual vertices in the middle
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@@ -88,24 +93,12 @@ OpenLayers.Control.ModifyFeature = OpenLayers.Class(OpenLayers.Control, {
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*/
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virtualVertices: null,
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/**
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* Property: selectControl
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* {<OpenLayers.Control.SelectFeature>}
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*/
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selectControl: null,
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/**
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* Property: dragControl
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* {<OpenLayers.Control.DragFeature>}
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*/
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dragControl: null,
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/**
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* Property: handlers
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* {Object}
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*/
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handlers: null,
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/**
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* APIProperty: deleteCodes
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* {Array(Integer)} Keycodes for deleting verticies. Set to null to disable
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@@ -120,7 +113,7 @@ OpenLayers.Control.ModifyFeature = OpenLayers.Class(OpenLayers.Control, {
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* {Object} A symbolizer to be used for virtual vertices.
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*/
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virtualStyle: null,
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/**
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* APIProperty: vertexRenderIntent
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* {String} The renderIntent to use for vertices. If no <virtualStyle> is
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@@ -232,64 +225,50 @@ OpenLayers.Control.ModifyFeature = OpenLayers.Class(OpenLayers.Control, {
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if(!(OpenLayers.Util.isArray(this.deleteCodes))) {
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this.deleteCodes = [this.deleteCodes];
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}
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var control = this;
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// configure the select control
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var selectOptions = {
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geometryTypes: this.geometryTypes,
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clickout: this.clickout,
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toggle: this.toggle,
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onBeforeSelect: this.beforeSelectFeature,
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onSelect: this.selectFeature,
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onUnselect: this.unselectFeature,
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scope: this
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};
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if(this.standalone === false) {
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this.selectControl = new OpenLayers.Control.SelectFeature(
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layer, selectOptions
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);
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}
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// configure the drag control
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var dragOptions = {
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documentDrag: this.documentDrag,
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geometryTypes: ["OpenLayers.Geometry.Point"],
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onStart: function(feature, pixel) {
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control.dragStart.apply(control, [feature, pixel]);
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// configure the drag handler
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var dragCallbacks = {
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down: function(pixel) {
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this.vertex = null;
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var feature = this.layer.getFeatureFromEvent(
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this.handlers.drag.evt);
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if (feature) {
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this.dragStart(feature);
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} else if (this.feature && this.clickout) {
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this.unselectFeature(this.feature);
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}
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},
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onDrag: function(feature, pixel) {
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control.dragVertex.apply(control, [feature, pixel]);
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move: function(pixel) {
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delete this._unselect;
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if (this.vertex) {
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this.dragVertex(this.vertex, pixel);
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}
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},
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onComplete: function(feature) {
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control.dragComplete.apply(control, [feature]);
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up: function() {
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this.handlers.drag.stopDown = false;
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if (this._unselect) {
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this.unselectFeature(this._unselect);
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delete this._unselect;
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}
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},
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featureCallbacks: {
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over: function(feature) {
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/**
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* In normal mode, the feature handler is set up to allow
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* dragging of all points. In standalone mode, we only
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* want to allow dragging of sketch vertices and virtual
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* vertices - or, in the case of a modifiable point, the
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* point itself.
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*/
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if(control.standalone !== true || feature._sketch ||
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control.feature === feature) {
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control.dragControl.overFeature.apply(
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control.dragControl, [feature]);
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}
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done: function(pixel) {
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if (this.vertex) {
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this.dragComplete(this.vertex);
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}
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}
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};
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this.dragControl = new OpenLayers.Control.DragFeature(
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layer, dragOptions
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);
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var dragOptions = {
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documentDrag: this.documentDrag,
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stopDown: false
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};
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// configure the keyboard handler
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var keyboardOptions = {
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keydown: this.handleKeypress
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};
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this.handlers = {
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keyboard: new OpenLayers.Handler.Keyboard(this, keyboardOptions)
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keyboard: new OpenLayers.Handler.Keyboard(this, keyboardOptions),
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drag: new OpenLayers.Handler.Drag(this, dragCallbacks, dragOptions)
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};
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},
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@@ -299,8 +278,6 @@ OpenLayers.Control.ModifyFeature = OpenLayers.Class(OpenLayers.Control, {
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*/
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destroy: function() {
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this.layer = null;
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this.standalone || this.selectControl.destroy();
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this.dragControl.destroy();
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OpenLayers.Control.prototype.destroy.apply(this, []);
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},
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@@ -312,8 +289,8 @@ OpenLayers.Control.ModifyFeature = OpenLayers.Class(OpenLayers.Control, {
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* {Boolean} Successfully activated the control.
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*/
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activate: function() {
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return ((this.standalone || this.selectControl.activate()) &&
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this.handlers.keyboard.activate() &&
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return (this.handlers.keyboard.activate() &&
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this.handlers.drag.activate() &&
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OpenLayers.Control.prototype.activate.apply(this, arguments));
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},
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@@ -331,26 +308,17 @@ OpenLayers.Control.ModifyFeature = OpenLayers.Class(OpenLayers.Control, {
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this.layer.removeFeatures(this.vertices, {silent: true});
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this.layer.removeFeatures(this.virtualVertices, {silent: true});
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this.vertices = [];
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this.dragControl.deactivate();
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var feature = this.feature;
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var valid = feature && feature.geometry && feature.layer;
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if(this.standalone === false) {
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if(valid) {
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this.selectControl.unselect.apply(this.selectControl,
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[feature]);
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}
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this.selectControl.deactivate();
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} else {
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if(valid) {
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this.unselectFeature(feature);
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}
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}
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this.handlers.drag.deactivate();
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this.handlers.keyboard.deactivate();
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var feature = this.feature;
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if (feature && feature.geometry && feature.layer) {
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this.unselectFeature(feature);
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}
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deactivated = true;
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}
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return deactivated;
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},
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/**
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* Method: beforeSelectFeature
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* Called before a feature is selected.
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@@ -375,11 +343,19 @@ OpenLayers.Control.ModifyFeature = OpenLayers.Class(OpenLayers.Control, {
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* feature - {<OpenLayers.Feature.Vector>} the selected feature.
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*/
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selectFeature: function(feature) {
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if (this.geometryTypes && OpenLayers.Util.indexOf(this.geometryTypes,
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feature.geometry.CLASS_NAME) == -1) {
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return;
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}
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if (!this.standalone || this.beforeSelectFeature(feature) !== false) {
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if (this.feature) {
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this.unselectFeature(this.feature);
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}
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this.feature = feature;
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this.layer.selectedFeatures.push(feature);
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this.layer.drawFeature(feature, 'select');
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this.modified = false;
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this.resetVertices();
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this.dragControl.activate();
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this.onModificationStart(this.feature);
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}
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// keep track of geometry modifications
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@@ -409,8 +385,9 @@ OpenLayers.Control.ModifyFeature = OpenLayers.Class(OpenLayers.Control, {
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this.layer.destroyFeatures([this.radiusHandle], {silent: true});
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delete this.radiusHandle;
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}
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this.layer.drawFeature(this.feature, 'default');
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this.feature = null;
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this.dragControl.deactivate();
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OpenLayers.Util.removeItem(this.layer.selectedFeatures, feature);
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this.onModificationEnd(feature);
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this.layer.events.triggerEvent("afterfeaturemodified", {
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feature: feature,
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@@ -418,64 +395,48 @@ OpenLayers.Control.ModifyFeature = OpenLayers.Class(OpenLayers.Control, {
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});
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this.modified = false;
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},
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/**
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* Method: dragStart
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* Called by the drag feature control with before a feature is dragged.
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* This method is used to differentiate between points and vertices
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* of higher order geometries. This respects the <geometryTypes>
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* property and forces a select of points when the drag control is
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* already active (and stops events from propagating to the select
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* control).
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* Called by the drag handler before a feature is dragged. This method is
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* used to differentiate between points and vertices
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* of higher order geometries.
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*
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* Parameters:
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* feature - {<OpenLayers.Feature.Vector>} The point or vertex about to be
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* dragged.
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* pixel - {<OpenLayers.Pixel>} Pixel location of the mouse event.
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*/
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dragStart: function(feature, pixel) {
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// only change behavior if the feature is not in the vertices array
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if(feature != this.feature && !feature.geometry.parent &&
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feature != this.dragHandle && feature != this.radiusHandle) {
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if(this.standalone === false && this.feature) {
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// unselect the currently selected feature
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this.selectControl.clickFeature.apply(this.selectControl,
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[this.feature]);
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}
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// check any constraints on the geometry type
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if(this.geometryTypes == null ||
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OpenLayers.Util.indexOf(this.geometryTypes,
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feature.geometry.CLASS_NAME) != -1) {
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// select the point
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this.standalone || this.selectControl.clickFeature.apply(
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this.selectControl, [feature]);
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/**
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* TBD: These lines improve workflow by letting the user
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* immediately start dragging after the mouse down.
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* However, it is very ugly to be messing with controls
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* and their handlers in this way. I'd like a better
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* solution if the workflow change is necessary.
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*/
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// prepare the point for dragging
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this.dragControl.overFeature.apply(this.dragControl,
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[feature]);
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this.dragControl.lastPixel = pixel;
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this.dragControl.handlers.drag.started = true;
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this.dragControl.handlers.drag.start = pixel;
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this.dragControl.handlers.drag.last = pixel;
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dragStart: function(feature) {
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var isPoint = feature.geometry.CLASS_NAME ==
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'OpenLayers.Geometry.Point';
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if (!this.standalone &&
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((!feature._sketch && isPoint) || !feature._sketch)) {
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if (this.toggle && this.feature === feature) {
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// mark feature for unselection
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this._unselect = feature;
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}
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this.selectFeature(feature);
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}
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if (feature._sketch || isPoint) {
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// feature is a drag or virtual handle or point
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this.vertex = feature;
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this.handlers.drag.stopDown = true;
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}
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},
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/**
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* Method: dragVertex
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* Called by the drag feature control with each drag move of a vertex.
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* Called by the drag handler with each drag move of a vertex.
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*
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* Parameters:
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* vertex - {<OpenLayers.Feature.Vector>} The vertex being dragged.
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* pixel - {<OpenLayers.Pixel>} Pixel location of the mouse event.
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*/
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dragVertex: function(vertex, pixel) {
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var pos = this.map.getLonLatFromViewPortPx(pixel);
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var geom = vertex.geometry;
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geom.move(pos.lon - geom.x, pos.lat - geom.y);
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this.modified = true;
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/**
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* Five cases:
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@@ -487,9 +448,6 @@ OpenLayers.Control.ModifyFeature = OpenLayers.Class(OpenLayers.Control, {
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*/
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if(this.feature.geometry.CLASS_NAME == "OpenLayers.Geometry.Point") {
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// dragging a simple point
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if(this.feature != vertex) {
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this.feature = vertex;
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}
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this.layer.events.triggerEvent("vertexmodified", {
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vertex: vertex.geometry,
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feature: this.feature,
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@@ -526,7 +484,7 @@ OpenLayers.Control.ModifyFeature = OpenLayers.Class(OpenLayers.Control, {
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this.virtualVertices = [];
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}
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this.layer.drawFeature(this.feature, this.standalone ? undefined :
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this.selectControl.renderIntent);
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'select');
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}
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// keep the vertex on top so it gets the mouseout after dragging
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// this should be removed in favor of an option to draw under or
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@@ -536,7 +494,7 @@ OpenLayers.Control.ModifyFeature = OpenLayers.Class(OpenLayers.Control, {
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/**
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* Method: dragComplete
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* Called by the drag feature control when the feature dragging is complete.
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* Called by the drag handler when the feature dragging is complete.
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*
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* Parameters:
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* vertex - {<OpenLayers.Feature.Vector>} The vertex being dragged.
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@@ -572,16 +530,6 @@ OpenLayers.Control.ModifyFeature = OpenLayers.Class(OpenLayers.Control, {
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* Method: resetVertices
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*/
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resetVertices: function() {
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// if coming from a drag complete we're about to destroy the vertex
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// that was just dragged. For that reason, the drag feature control
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// will never detect a mouse-out on that vertex, meaning that the drag
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// handler won't be deactivated. This can cause errors because the drag
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// feature control still has a feature to drag but that feature is
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// destroyed. To prevent this, we call outFeature on the drag feature
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// control if the control actually has a feature to drag.
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if(this.dragControl.feature) {
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this.dragControl.outFeature(this.dragControl.feature);
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}
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if(this.vertices.length > 0) {
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this.layer.removeFeatures(this.vertices, {silent: true});
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this.vertices = [];
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@@ -632,11 +580,10 @@ OpenLayers.Control.ModifyFeature = OpenLayers.Class(OpenLayers.Control, {
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// check for delete key
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if(this.feature &&
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OpenLayers.Util.indexOf(this.deleteCodes, code) != -1) {
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var vertex = this.dragControl.feature;
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if(vertex &&
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OpenLayers.Util.indexOf(this.vertices, vertex) != -1 &&
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!this.dragControl.handlers.drag.dragging &&
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vertex.geometry.parent) {
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var vertex = this.layer.getFeatureFromEvent(this.handlers.drag.evt);
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if (vertex &&
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OpenLayers.Util.indexOf(this.vertices, vertex) != -1 &&
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!this.handlers.drag.dragging && vertex.geometry.parent) {
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// remove the vertex
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vertex.geometry.parent.removeComponent(vertex.geometry);
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this.layer.events.triggerEvent("vertexremoved", {
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@@ -645,8 +592,7 @@ OpenLayers.Control.ModifyFeature = OpenLayers.Class(OpenLayers.Control, {
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pixel: evt.xy
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});
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this.layer.drawFeature(this.feature, this.standalone ?
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undefined :
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this.selectControl.renderIntent);
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undefined : 'select');
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this.modified = true;
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this.resetVertices();
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this.setFeatureState();
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@@ -800,8 +746,7 @@ OpenLayers.Control.ModifyFeature = OpenLayers.Class(OpenLayers.Control, {
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* map - {<OpenLayers.Map>} The control's map.
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*/
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setMap: function(map) {
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this.standalone || this.selectControl.setMap(map);
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this.dragControl.setMap(map);
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this.handlers.drag.setMap(map);
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OpenLayers.Control.prototype.setMap.apply(this, arguments);
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},
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