Reuse arrays for rendered tiles and extent
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@@ -31,9 +31,9 @@ ol.renderer.canvas.TileLayer = function(tileLayer) {
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/**
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* @protected
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* @type {Array.<ol.Tile|undefined>}
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* @type {!Array.<ol.Tile|undefined>}
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*/
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this.renderedTiles = null;
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this.renderedTiles = [];
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/**
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* @protected
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@@ -122,7 +122,7 @@ ol.renderer.canvas.TileLayer.prototype.prepareFrame = function(
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var useInterimTilesOnError = tileLayer.getUseInterimTilesOnError();
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var tmpExtent = ol.extent.createEmpty();
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var tmpExtent = this.tmpExtent;
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var tmpTileRange = new ol.TileRange(0, 0, 0, 0);
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var childTileRange, fullyLoaded, tile, x, y;
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var drawableTile = (
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@@ -162,7 +162,8 @@ ol.renderer.canvas.TileLayer.prototype.prepareFrame = function(
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/** @type {Array.<number>} */
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var zs = Object.keys(tilesToDrawByZ).map(Number);
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zs.sort(ol.array.numberSafeCompareFunction);
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var renderables = [];
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var renderables = this.renderedTiles;
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renderables.length = 0;
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var i, ii, currentZ, tileCoordKey, tilesToDraw;
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for (i = 0, ii = zs.length; i < ii; ++i) {
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currentZ = zs[i];
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@@ -174,7 +175,6 @@ ol.renderer.canvas.TileLayer.prototype.prepareFrame = function(
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}
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}
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}
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this.renderedTiles = renderables;
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this.updateUsedTiles(frameState.usedTiles, tileSource, z, tileRange);
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this.manageTilePyramid(frameState, tileSource, tileGrid, pixelRatio,
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