Use Object<Foo, Bar> instead of Object.<Foo, Bar>

This commit is contained in:
Tim Schaub
2018-07-25 18:33:49 -07:00
parent d12ef20b12
commit affbf59b77
92 changed files with 334 additions and 334 deletions
+2 -2
View File
@@ -235,7 +235,7 @@ class WebGLTextureReplay extends WebGLReplay {
* @protected
* @param {Array<WebGLTexture>} textures Textures.
* @param {Array<HTMLCanvasElement|HTMLImageElement|HTMLVideoElement>} images Images.
* @param {!Object.<string, WebGLTexture>} texturePerImage Texture cache.
* @param {!Object<string, WebGLTexture>} texturePerImage Texture cache.
* @param {WebGLRenderingContext} gl Gl.
*/
createTextures(textures, images, texturePerImage, gl) {
@@ -351,7 +351,7 @@ class WebGLTextureReplay extends WebGLReplay {
* @protected
* @param {WebGLRenderingContext} gl gl.
* @param {module:ol/webgl/Context} context Context.
* @param {Object.<string, boolean>} skippedFeaturesHash Ids of features
* @param {Object<string, boolean>} skippedFeaturesHash Ids of features
* to skip.
* @param {Array<WebGLTexture>} textures Textures.
* @param {Array<number>} groupIndices Texture group indices.